Shadow Galarian Weezing counters
poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightpsychicPsychic | 4.349 | 100% | 10.1 s 0.9 charged | 75% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.273 | 100% | 9.6 s 2.8 charged | 75% HP left on average | |
| 3 | ghostHex ghostShadow BallrockPower Gem | 3.220 | 100% | 14.1 s 3.2 charged | 69% HP left on average | |
| 4 | psychicConfusion steelDoom DesirepsychicPsychic | 3.203 | 100% | 11.9 s 1.1 charged | 68% HP left on average | |
| 5 | ghostShadow Claw ghostShadow SneakrockAncient Power | 3.144 | 100% | 13.7 s 3.0 charged | 56% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallghostOminous Wind | 3.144 | 100% | 13.7 s 3.0 charged | 56% HP left on average | |
| 7 | fireEmber ghostShadow BallfireHeat Wave | 3.142 | 100% | 12.7 s 3.1 charged | 68% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.968 | 100% | 11.1 s 1.1 charged | 66% HP left on average | |
| 9 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 2.938 | 100% | 11.7 s 3.0 charged | 66% HP left on average | |
| 10 | steelIron Tail steelHeavy SlamrockMeteor Beam | 2.929 | 100% | 12.4 s 1.1 charged | 66% HP left on average | |
| 11 | psychicConfusion psychicPsychicpsychicPsybeam | 2.800 | 100% | 10.1 s 0.9 charged | 60% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.791 | 90% | 15.8 s 3.6 charged | 52% HP left on average | |
| 13 | psychicPsycho Cut psychicFuture SightsteelIron Head | 2.762 | 100% | 13.7 s 3.2 charged | 62% HP left on average | |
| 14 | ghostHex fireBlast BurnghostShadow Ball | 2.754 | 100% | 14.1 s 3.2 charged | 64% HP left on average | |
| 15 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 2.701 | 100% | 14.8 s 3.4 charged | 60% HP left on average | |
| 16 | groundMud-Slap groundDrill RunrockRock Wrecker | 2.679 | 100% | 10.1 s 1.8 charged | 63% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.621 | 100% | 10.1 s 1.8 charged | 61% HP left on average | |
| 18 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.614 | 100% | 13.6 s 3.0 charged | 61% HP left on average | |
| 19 | fireIncinerate rockRock SlidefireFlame Charge | 2.534 | 100% | 15.6 s 3.5 charged | 56% HP left on average | |
| 20 | steelMetal Sound darkDark PulsedarkFoul Play | 2.527 | 100% | 12.7 s 3.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.