Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 4.783 | 100% | 9.5 s 3.0 charged | 79% HP left on average | |
| 2 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 4.314 | 100% | 12.5 s 3.0 charged | 77% HP left on average | |
| 3 | fireFire Spin steelIron HeadgroundEarth Power | 3.848 | 100% | 17.0 s 3.0 charged | 74% HP left on average | |
| 4 | normalQuick Attack psychicPsyshockfireV-create | 3.706 | 100% | 11.5 s 3.0 charged | 73% HP left on average | |
| 5 | steelMetal Claw normalGiga ImpactfairyPlay Rough | 3.622 | 100% | 12.5 s 2.0 charged | 72% HP left on average | |
| 6 | steelSteel Wing groundEarthquakeflyingBrave Bird | 3.529 | 100% | 11.0 s 1.0 charged | 72% HP left on average | |
| 7 | steelSteel Wing groundEarthquakeflyingBrave Bird | 3.396 | 100% | 14.0 s 1.0 charged | 71% HP left on average | |
| 8 | psychicConfusion steelDoom DesirepsychicPsychic | 3.375 | 100% | 12.0 s 1.0 charged | 70% HP left on average | |
| 9 | fireFire Spin steelIron HeadgroundEarth Power | 3.340 | 100% | 15.0 s 2.0 charged | 70% HP left on average | |
| 10 | fireIncinerate rockRock SlidefireFlame Charge | 3.328 | 100% | 14.5 s 3.0 charged | 70% HP left on average | |
| 11 | groundSand Attack steelIron HeadflyingAir Cutter | 3.321 | 100% | 13.5 s 3.0 charged | 70% HP left on average | |
| 12 | poisonAcid poisonGunk ShotrockRock Slide | 3.295 | 100% | 13.5 s 3.0 charged | 70% HP left on average | |
| 13 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.176 | 100% | 11.0 s 1.0 charged | 69% HP left on average | |
| 14 | steelMetal Sound steelGyro BallfireOverheat | 3.057 | 100% | 14.5 s 3.0 charged | 67% HP left on average | |
| 15 | fireEmber psychicPsyshockfireHeat Wave | 3.055 | 100% | 10.5 s 3.0 charged | 67% HP left on average | |
| 16 | psychicConfusion psychicFuture SightpsychicPsychic | 3.014 | 100% | 10.0 s 1.0 charged | 67% HP left on average | |
| 17 | poisonAcid psychicPsyshockpsychicFuture Sight | 2.984 | 100% | 11.5 s 3.0 charged | 66% HP left on average | |
| 18 | psychicConfusion psychicPsyshocknormalHyper Beam | 2.953 | 100% | 10.0 s 1.0 charged | 66% HP left on average | |
| 19 | steelBullet Punch steelFlash CannongroundEarthquake | 2.945 | 100% | 10.0 s 1.0 charged | 66% HP left on average | |
| 20 | bugFury Cutter steelMagnet BombnormalTechno Blast (Normal) | 2.922 | 100% | 12.0 s 3.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.