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PoGoBud

Shadow Alakazam counters

psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alakazam
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
8.356
88%5.5 s
1.0 charged
79% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.956
100%5.0 s
1.0 charged
87% HP left on average
3
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.512
100%5.0 s
1.0 charged
85% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.350
100%5.0 s
1.0 charged
85% HP left on average
5
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.862
88%5.5 s
1.0 charged
76% HP left on average
6
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.219
88%5.5 s
1.0 charged
74% HP left on average
7
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.085
100%5.0 s
1.0 charged
82% HP left on average
8
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
4.927
100%5.0 s
1.0 charged
77% HP left on average
9
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
4.606
100%5.5 s
1.1 charged
73% HP left on average
10
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
4.497
88%5.5 s
1.0 charged
69% HP left on average
11
Victini
normalQuick Attack
fireV-createfireOverheat
4.303
100%5.6 s
1.1 charged
73% HP left on average
12
Zarude
darkBite
darkDark PulsegrassPower Whip
4.087
75%6.4 s
1.1 charged
55% HP left on average
13
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
4.076
100%6.5 s
1.4 charged
63% HP left on average
14
Pangoro
darkSnarl
darkNight SlashsteelIron Head
4.042
100%5.0 s
1.0 charged
72% HP left on average
15
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
4.000
88%5.5 s
1.0 charged
67% HP left on average
16
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
3.975
100%5.5 s
1.1 charged
68% HP left on average
17
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
3.975
63%7.1 s
0.4 charged
51% HP left on average
18
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.968
100%5.0 s
1.0 charged
72% HP left on average
19
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
3.895
88%5.5 s
1.0 charged
67% HP left on average
20
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
3.862
100%7.5 s
1.4 charged
60% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.