Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 8.214 | 88% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 7.743 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 7.021 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 6.672 | 88% | 5.5 s 1.0 charged | 76% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 6.384 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | flyingPeck darkFoul PlaynormalHyper Beam | 6.048 | 88% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 5.833 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 8 | bugFury Cutter darkDark PulsebugX-Scissor | 4.365 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 9 | normalQuick Attack fireV-createfireOverheat | 4.101 | 100% | 5.6 s 1.1 charged | 72% HP left on average | |
| 10 | darkBite darkDark PulsedarkFoul Play | 3.933 | 88% | 5.5 s 1.0 charged | 67% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 3.820 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 12 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.801 | 88% | 5.5 s 1.0 charged | 66% HP left on average | |
| 13 | fireIncinerate darkFoul PlaydarkCrunch | 3.778 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 14 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.773 | 88% | 5.5 s 1.0 charged | 66% HP left on average | |
| 15 | darkFeint Attack darkDark PulsedarkFoul Play | 3.732 | 100% | 7.5 s 1.4 charged | 58% HP left on average | |
| 16 | ghostAstonish darkDark PulseghostShadow Ball | 3.710 | 63% | 7.0 s 0.4 charged | 50% HP left on average | |
| 17 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.666 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 18 | darkSnarl darkNight SlashsteelIron Head | 3.620 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 19 | bugFury Cutter bugX-ScissordarkNight Slash | 3.601 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 20 | poisonPoison Jab darkDark PulsedarkBrutal Swing | 3.598 | 100% | 5.5 s 1.1 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.