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PoGoBud

Shadow Alakazam counters

psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alakazam
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
7.428
88%5.5 s
1.0 charged
77% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.678
100%5.0 s
1.0 charged
83% HP left on average
3
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
5.548
100%5.0 s
1.0 charged
80% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.402
100%5.0 s
1.0 charged
80% HP left on average
5
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
4.596
100%5.0 s
1.0 charged
76% HP left on average
6
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
4.561
88%5.5 s
1.0 charged
70% HP left on average
7
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
3.482
100%5.5 s
1.1 charged
64% HP left on average
8
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
3.414
88%5.5 s
1.0 charged
64% HP left on average
9
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.109
100%5.0 s
1.0 charged
64% HP left on average
10
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
3.021
88%5.5 s
1.0 charged
61% HP left on average
11
Malamar
psychicPsywave
darkFoul PlaynormalHyper Beam
2.965
63%7.3 s
1.3 charged
47% HP left on average
12
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
2.931
88%6.6 s
1.4 charged
51% HP left on average
13
Zarude
darkBite
darkDark PulsegrassPower Whip
2.920
75%6.4 s
1.1 charged
48% HP left on average
14
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
2.900
88%5.5 s
1.0 charged
59% HP left on average
15
Scizor
bugFury Cutter
bugX-ScissordarkNight Slash
2.889
100%5.0 s
1.0 charged
62% HP left on average
16
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
2.807
63%7.3 s
1.0 charged
47% HP left on average
17
Bisharp
steelMetal Claw
darkDark PulsebugX-Scissor
2.623
63%6.4 s
1.0 charged
46% HP left on average
18
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
2.594
63%6.4 s
1.0 charged
45% HP left on average
19
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
2.555
63%7.3 s
1.0 charged
46% HP left on average
20
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
2.522
63%7.0 s
1.0 charged
45% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.