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Xurkitree counters

#0796
electricTier 5
Lobby CP
53,279
Attack
272
Defense
125
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,155 - 2,249.

Xurkitree weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Xurkitree is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Xurkitree counters

Beating Xurkitree should take 2 trainers with Pokemon of this strength. Difficulty rating 1.95 with the best counter, 8:58 to win.

Trainers2duo
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9628:581.954.656.5%
2Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2448:531.936.057.1%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3289:031.976.056.0%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7339:242.045.754.0%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0469:592.176.050.8%
6GolurkgroundghostgroundMud-SlapgroundEarth Power2,85410:262.276.048.5%
7TorterragrassgroundgroundMud-SlapgroundEarthquake2,93410:572.384.946.3%
8BaxcaliburdragonicedragonDragon BreathdragonGlaive Rush3,55010:352.306.047.9%
9MudsdalegroundgroundMud-SlapgroundEarthquake3,04610:432.335.947.3%
10HippowdongroundgroundSand AttackgroundScorching Sands3,08510:512.365.846.7%
11DonphangroundgroundMud-SlapgroundEarthquake3,01310:422.336.047.3%
12FlygongrounddragongroundSand AttackgroundScorching Sands2,66111:092.425.645.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Xurkitree.

Estimator is how many trainers of this strength the fight needs. Power is the share of Xurkitree's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+grassPower Whiphardest10:112.216.0100%
2electricSpark+grassPower Whip10:112.216.0100%
3electricThunder Shock+fairyDazzling Gleam9:512.146.096%
4electricSpark+fairyDazzling Gleam9:512.146.096%
5electricThunder Shock+electricThunder8:571.955.699%
6electricSpark+electricThunder8:571.945.699%
7electricThunder Shock+electricDischarge8:551.945.3100%
8electricSpark+electricDischarge8:551.945.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Xurkitree throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricThunder ShockSTAB4+70.5s0.20s
electricSparkSTAB4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
electricThunderSTAB100-1002.5s1.30s
grassPower Whip90-502.5s1.15s
electricDischargeSTAB65-332.5s1.70s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1552,695
11/11/112,1742,718
12/12/122,1932,741
13/13/132,2122,765
14/14/142,2302,788
15/15/15hundo2,2492,812

Caught CP range 2,155 - 2,249, or 2,695 - 2,812 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Xurkitree is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
330
Game Master
Base Defense
144
Game Master
Base Stamina
195
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((330 + 15) x 0.79)272Game Master base Attack, tier CPM
Defensefloor((144 + 15) x 0.79)125Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 195 unused15,000tier HP pool
Lobby CPfloor((330 + 15) x sqrt(144 + 15) x sqrt(15,000) / 10) β€” no CPM term53,279Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Xurkitree's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.