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Volcanion counters

#0721
firewaterTier 5
Lobby CP
49,700
Attack
210
Defense
182
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,987 - 2,073.

Volcanion weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Volcanion is weak to ground1.6xrock1.6xelectric1.6x

  • Weak (3)
  • Neutral (10)
  • Resists (5)

It resists steel0.39xfire0.39xice0.39xbug0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Volcanion counters

Beating Volcanion should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.75 with the best counter, 12:41 to win.

Trainers3small group
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96212:412.756.040.0%
2TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12812:492.796.039.5%
3ElectivireelectricelectricThunder ShockelectricWild Charge3,07912:382.746.040.1%
4GigalithrocknormalLock-OnrockMeteor Beam3,22813:332.946.037.4%
5RampardosrockrockSmack DownrockRock Slide3,29813:072.856.038.7%
6LuxrayelectricelectricSparkelectricWild Charge2,88813:392.976.037.1%
7RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,73313:523.015.836.6%
8TyranitarrockdarkrockSmack DownrockStone Edge3,83414:103.086.035.8%
9UrsalunagroundnormalrockSmack DowngroundHigh Horsepower3,85414:533.246.034.0%
10JolteonelectricelectricThunder ShockelectricThunderbolt2,88814:343.166.034.8%
11SalamencedragonflyingdragonDragon TailflyingFly3,74915:283.366.032.8%
12BaxcaliburdragonicedragonDragon BreathdragonGlaive Rush3,55015:153.316.033.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Volcanion.

Estimator is how many trainers of this strength the fight needs. Power is the share of Volcanion's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterHydro Pumphardest14:183.116.0100%
2normalTake Down+waterHydro Pump14:103.086.093%
3waterWater Gun+groundEarth Power13:432.986.0100%
4fireIncinerate+waterHydro Pump13:402.976.099%
5fireIncinerate+groundEarth Power13:092.866.0100%
6normalTake Down+groundEarth Power13:062.856.0100%
7fireIncinerate+fireOverheat13:012.836.0100%
8waterWater Gun+fireOverheat12:592.826.099%
9waterWater Gun+waterScald12:552.816.0100%
10fireIncinerate+waterScald12:502.796.0100%
11normalTake Down+waterScald12:482.786.0100%
12normalTake Down+fireOverheat12:462.786.0100%
13waterWater Gun+poisonSludge Bomb12:212.696.0100%
14fireIncinerate+poisonSludge Bomb12:192.686.0100%
15normalTake Down+poisonSludge Bomb12:142.666.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Volcanion throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireIncinerateSTAB32+222.5s0.70s
waterWater GunSTAB5+50.5s0.30s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
waterHydro PumpSTAB135-1003.5s1.10s
poisonSludge Bomb85-502.5s1.30s
groundEarth Power100-503.5s2.60s
waterScaldSTAB75-503.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9872,485
11/11/112,0042,506
12/12/122,0212,527
13/13/132,0392,549
14/14/142,0562,570
15/15/15hundo2,0732,592

Caught CP range 1,987 - 2,073, or 2,485 - 2,592 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Volcanion is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
252
Game Master
Base Defense
216
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((252 + 15) x 0.79)210Game Master base Attack, tier CPM
Defensefloor((216 + 15) x 0.79)182Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((252 + 15) x sqrt(216 + 15) x sqrt(15,000) / 10) β€” no CPM term49,700Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Volcanion's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.