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Urshifu (Single Strike) counters

#0892
Lobby CP
45,650
Attack
212
Defense
151
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,975 - 2,060.

Urshifu (Single Strike) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Urshifu (Single Strike) is weak to fairy2.56xfighting1.6xflying1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (4)

It resists dark0.39xrock0.625xghost0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Urshifu (Single Strike) counters

Beating Urshifu (Single Strike) should take 2 trainers with Pokemon of this strength. Difficulty rating 1.56 with the best counter, 7:11 to win.

Trainers2duo
#AttackerMoveset
1Togekissfairyflyingjoint top pickfairyCharmfairyDazzling Gleam3,3327:111.565.270.6%
2GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,0937:131.575.770.2%
3HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8297:151.575.969.9%
4SylveonfairyfairyCharmfairyDazzling Gleam3,0698:051.765.962.7%
5PrimarinawaterfairyfairyCharmfairyMoonblast3,2007:581.736.063.7%
6GranbullfairyfairyCharmfairyPlay Rough2,5527:551.726.064.0%
7Galarian RapidashpsychicfairyfairyFairy WindfairyPlay Rough2,4618:211.816.060.8%
8FlorgesfairyfairyFairy WindfairyMoonblast3,2348:491.915.957.5%
9RibombeebugfairyfairyCharmfairyDazzling Gleam2,2008:351.866.059.1%
10GalladepsychicfightingfairyCharmfightingSacred Sword3,0938:481.916.057.6%
11GrimmsnarldarkfairyfightingLow KickfairyPlay Rough2,8508:481.916.057.6%
12MimikyughostfairyfairyCharmfairyPlay Rough2,2259:242.045.153.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Urshifu (Single Strike).

Estimator is how many trainers of this strength the fight needs. Power is the share of Urshifu (Single Strike)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingCounter+darkPaybackhardest7:591.746.0100%
2fightingRock Smash+darkPayback7:531.716.0100%
3darkSucker Punch+darkPayback7:531.716.0100%
4fightingCounter+fightingClose Combat7:391.665.9100%
5darkSucker Punch+fightingDynamic Punch7:371.666.0100%
6darkSucker Punch+fightingClose Combat7:371.665.9100%
7fightingRock Smash+fightingClose Combat7:371.655.9100%
8fightingCounter+fightingDynamic Punch7:331.646.0100%
9fightingRock Smash+fightingDynamic Punch7:331.645.9100%
10darkSucker Punch+fightingBrick Break7:231.615.4100%
11fightingRock Smash+fightingBrick Break7:231.605.3100%
12fightingCounter+fightingBrick Break7:221.605.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Urshifu (Single Strike) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
fightingRock SmashSTAB17+121.5s0.75s
darkSucker PunchSTAB5+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
fightingClose CombatSTAB105-1002.5s1.20s
fightingDynamic PunchSTAB85-502.5s1.00s
fightingBrick BreakSTAB40-331.5s0.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9752,469
11/11/111,9922,490
12/12/122,0092,511
13/13/132,0262,533
14/14/142,0432,554
15/15/15hundo2,0602,576

Caught CP range 1,975 - 2,060, or 2,469 - 2,576 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Urshifu (Single Strike) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
254
Game Master
Base Defense
177
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((254 + 15) x 0.79)212Game Master base Attack, tier CPM
Defensefloor((177 + 15) x 0.79)151Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((254 + 15) x sqrt(177 + 15) x sqrt(15,000) / 10) β€” no CPM term45,650Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Urshifu (Single Strike)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.