Skip to content
PoGoBattler
Raid alerts…

Raikou counters

#0243
electricTier 5
Lobby CP
45,435
Attack
202
Defense
165
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,889 - 1,972.

Raikou weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Raikou is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Raikou counters

Beating Raikou should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.40 with the best counter, 11:03 to win.

Trainers3small group
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96211:032.404.245.9%
2ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24411:252.486.044.4%
3RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73311:582.605.142.4%
4MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32811:472.565.843.0%
5GolurkgroundghostgroundMud-SlapgroundEarth Power2,85413:042.846.038.8%
6KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04613:092.865.938.5%
7FlygongrounddragongroundSand AttackgroundEarth Power2,66113:342.954.937.4%
8UrsalunagroundnormalnormalScratchgroundHigh Horsepower3,85414:083.074.635.9%
9MudsdalegroundgroundMud-SlapgroundEarthquake3,04613:513.015.736.6%
10DonphangroundgroundMud-SlapgroundEarthquake3,01313:553.025.636.4%
11RhydongroundrockgroundMud-SlapgroundEarthquake3,17913:422.985.737.0%
12HippowdongroundgroundSand AttackgroundScorching Sands3,08514:143.095.335.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Raikou.

Estimator is how many trainers of this strength the fight needs. Power is the share of Raikou's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+fightingAura Spherehardest13:122.876.0100%
2electricVolt Switch+fightingAura Sphere12:592.826.0100%
3electricThunder Shock+ghostShadow Ball12:132.656.0100%
4electricVolt Switch+ghostShadow Ball12:122.656.0100%
5electricVolt Switch+electricWild Charge11:442.555.3100%
6electricThunder Shock+electricWild Charge11:422.545.4100%
7electricThunder Shock+electricThunder11:422.545.2100%
8electricVolt Switch+electricThunder11:412.545.1100%
9electricVolt Switch+electricThunderbolt11:402.545.1100%
10electricThunder Shock+electricThunderbolt11:372.525.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Raikou throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingAura Sphere100-502.0s1.20s
electricThunderSTAB100-1002.5s1.30s
electricWild ChargeSTAB90-502.5s1.60s
electricThunderboltSTAB80-502.5s1.80s
ghostShadow Ball100-503.0s2.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8892,361
11/11/111,9052,382
12/12/121,9222,403
13/13/131,9392,424
14/14/141,9552,444
15/15/15hundo1,9722,466

Caught CP range 1,889 - 1,972, or 2,361 - 2,466 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Raikou is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
241
Game Master
Base Defense
195
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((241 + 15) x 0.79)202Game Master base Attack, tier CPM
Defensefloor((195 + 15) x 0.79)165Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((241 + 15) x sqrt(195 + 15) x sqrt(15,000) / 10) β€” no CPM term45,435Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Raikou's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.