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PoGoBattler

Karate Chop

KARATE_CHOP_FAST
fightingFast move9 forms can use it6 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
10
Energy
+13
Duration
1.0s
1000 ms
DPS
10.00
power / duration
EPS
13.00
energy / duration
Trainer Battle
5 / 9 / 2t
power / energy / turns
Damage window800 - 1000 ms of 1000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
5
10 in raids
Energy
+9
+13 in raids
Turns
2
1.0s
DPT
2.50
damage per turn
EPT
4.50
energy per turn

Turns are the one-based count the game and every reference site print; the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 9 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
MankeyMankey#0056fightingSTAB
MachopMachop#0066fightingSTAB
MachokeMachoke#0067fightingSTAB
PangoroPangoro#0675fightingdarkSTAB
PrimeapePrimeape#0057fightingSTABelite / legacy
MachampMachamp#0068fightingSTABelite / legacy
MagmarMagmar#0126firestandard
MagbyMagby#0240firestandard
MagmortarMagmortar#0467firestandard

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.