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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Escavalier

#0589
Attack
223
Defense
187
Stamina
172
Best fast:
Counter 13.00 DPS
Best charged:
Drill Run 1.70 DPE
Max CP:
3,305

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
escavalier
Game Master form:
ESCAVALIER (no form template)
Family:
FAMILY_KARRABLAST

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#246 of 1,123 · top 21.9%
223
Defense#253 of 1,123 · top 22.5%
187
Stamina#466 of 1,123 · top 41.5%
172

Stat product 7,172,572 — #289 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,889
15/15/15, old level cap
Max CP (L50)
3,266
15/15/15, current level cap
Max CP (L51)
3,305
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,574 - 1,650
IV 10 to 15
Catch CP (L25)
1,968 - 2,063
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Escavalier223/187/172 · 2,889 CP
    200 candy
    • 180 candy once purified
    • no candy after a trade

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1 m
Weight
33 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Escavalier is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
3
of 120 bosses ranked
Matchups
12
bosses it places on at all
Points
170
Pokebattler's published weighting

Its best showing is5againstCelebi(Tier 5) with Bug Bite + Megahorn.

  • #5CelebipsychicgrassTier 5
    Estimator
    1.90
    Time to win
    8:45
    Points
    30
    Bug Bite + Megahorn
  • #9Hoopa (Unbound)psychicdarkTier 5
    Estimator
    1.95
    Time to win
    8:58
    Points
    20
    Bug Bite + Megahorn
  • #10ZarudedarkgrassTier 5
    Estimator
    2.05
    Time to win
    9:25
    Points
    20
    Bug Bite + Megahorn
  • #15Meloetta (Aria)normalpsychicTier 5
    Estimator
    3.44
    Time to win
    15:49
    Points
    20
    Bug Bite + Megahorn
  • #17UxiepsychicTier 5
    Estimator
    3.56
    Time to win
    16:24
    Points
    10
    Bug Bite + Megahorn
  • #19CresseliapsychicTier 5
    Estimator
    3.50
    Time to win
    16:05
    Points
    10
    Bug Bite + Megahorn
  • #21MespritpsychicTier 5
    Estimator
    2.98
    Time to win
    13:42
    Points
    10
    Bug Bite + Megahorn
  • #22Deoxys (Defense)psychicTier 5
    Estimator
    4.38
    Time to win
    20:10
    Points
    10
    Bug Bite + Megahorn
  • #24Shaymin (Land)grassTier 5
    Estimator
    2.90
    Time to win
    13:20
    Points
    10
    Bug Bite + Megahorn
  • #26NecrozmapsychicTier 5
    Estimator
    2.90
    Time to win
    13:21
    Points
    10
    Bug Bite + Megahorn
  • #26MewpsychicTier 5
    Estimator
    3.05
    Time to win
    14:02
    Points
    10
    Bug Bite + Megahorn
  • #27LatiosdragonpsychicTier 5
    Estimator
    3.10
    Time to win
    14:17
    Points
    10
    Bug Bite + Megahorn

"Details" opens Escavalier's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 2 bosses (best #26 vs Hoopa (Unbound)). Its Shadow form places on 4 more, best #10 vs Hoopa (Unbound). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
20,295
Attack
173
Defense
147
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Escavalier →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5741,968
11/11/111,5891,987
12/12/121,6042,006
13/13/131,6202,025
14/14/141,6352,044
15/15/15hundo1,6502,063

Caught CP range 1,574 - 1,650, or 1,968 - 2,063 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Neutral (8)
  • Resists (9)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug / steel forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS

17 x Bug Bite per Megahorn · 10.5s cycle · 228 power with STAB

#220.2 DPS

6 x Bug Bite per Razor Shell · 4.5s cycle · 91 power with STAB

#320.1 DPS
fightingCounter

12 x Counter per Megahorn · 14.0s cycle · 282 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Counterfighting13+91.0s13.009.00standard
Bug BiteSTABbug5+60.5s12.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Drill Runground85-503.0s28.331.70standard
Razor Shellwater55-331.5s36.671.67elite / legacy
Aerial Aceflying55-332.5s22.001.67standard
MegahornSTABbug105-1002.0s63.001.26standard
Acid Spraypoison20-503.0s6.670.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Bug Bite+Megahorn

19 fast throws · 19 turns · 9.5s to fire

#210.6DPT

Counter+Megahorn

10 fast throws · 20 turns · 10.0s to fire

#39.8DPT

Bug Bite+Drill Run

14 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bug BiteSTABbug4+31(0.5s)4.803.00
Counterfighting8+62(1.0s)4.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
MegahornSTABbug110-552.40none
Drill Runground70-401.75none
Aerial Aceflying60-451.33none
Razor Shellwater35-351.00foe Def -1 @50%
Acid Spraypoison20-450.44foe Def -2

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Escavalier (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Escavalierbugsteel2231871722f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: ESCAVALIER — 2 fast, 6 charged. Ours: 2 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.