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Shaymin (Land) counters

#0492
grassTier 5
Lobby CP
41,335
Attack
177
Defense
177
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,785 - 1,865.

Shaymin (Land) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shaymin (Land) is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Shaymin (Land) counters

Beating Shaymin (Land) should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.15 with the best counter, 9:54 to win.

Trainers3small group
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7499:542.155.751.2%
2VolcaronabugfirefireFire SpinfireOverheat3,63211:022.405.745.9%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,68910:472.346.047.0%
4CinderacefirefireFire SpinfirePyroball3,01811:072.426.045.6%
5CharizardfireflyingfireFire SpinfireBlast Burn2,88911:522.585.942.7%
6StaraptornormalflyingflyingGustflyingFly2,82511:262.496.044.3%
7BlazikenfirefightingfireFire SpinfireBlast Burn2,84811:312.506.044.0%
8RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,97111:582.606.042.3%
9ChandelureghostfirefireFire SpinfireOverheat3,26811:422.546.043.3%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,05911:552.596.042.6%
11Darmanitan (Standard)firefireFire FangfireOverheat3,10511:442.556.043.2%
12BraviarynormalflyingflyingAir SlashflyingFly3,08811:552.596.042.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shaymin (Land).

Estimator is how many trainers of this strength the fight needs. Power is the share of Shaymin (Land)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+grassSolar Beamhardest11:172.456.097%
2normalHidden Power+grassSolar Beam11:162.456.0100%
3grassMagical Leaf+grassSolar Beam11:132.446.0100%
4normalHidden Power+grassSeed Flare11:052.416.0100%
5psychicZen Headbutt+grassSeed Flare11:032.406.099%
6normalHidden Power+grassGrass Knot10:592.396.094%
7grassMagical Leaf+grassSeed Flare10:592.395.996%
8psychicZen Headbutt+grassGrass Knot10:592.396.099%
9normalHidden Power+grassEnergy Ball10:542.375.8100%
10grassMagical Leaf+grassEnergy Ball10:532.375.5100%
11grassMagical Leaf+grassGrass Knot10:532.375.999%
12psychicZen Headbutt+grassEnergy Ball10:522.365.899%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shaymin (Land) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassMagical LeafSTAB17+171.5s0.85s
psychicZen Headbutt11+91.0s0.75s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
grassSeed FlareSTAB115-1002.5s2.30s
grassGrass KnotSTAB90-502.5s1.60s
grassSolar BeamSTAB180-1005.0s2.80s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Shaymin (Land) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
210
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.79)177Game Master base Attack, tier CPM
Defensefloor((210 + 15) x 0.79)177Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((210 + 15) x sqrt(210 + 15) x sqrt(15,000) / 10) β€” no CPM term41,335Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shaymin (Land)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.