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Uxie counters

#0480
psychicTier 5
Lobby CP
35,356
Attack
135
Defense
225
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,370 - 1,442.

Uxie weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Uxie is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Uxie counters

Beating Uxie should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.05 with the best counter, 14:02 to win.

Trainers4small group
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,83414:023.054.236.1%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62513:593.045.136.3%
3GholdengosteelghostghostHexghostShadow Ball3,51714:343.164.634.8%
4KingambitdarksteeldarkSnarldarkFoul Play3,61415:033.273.833.7%
5DragapultdragonghostghostAstonishghostShadow Ball3,53214:283.145.335.0%
6ChandelureghostfireghostHexghostShadow Ball3,26814:333.165.534.8%
7AbsoldarkdarkSnarldarkBrutal Swing2,52614:353.176.034.8%
8IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99615:293.365.532.7%
9DhelmiseghostgrassghostShadow ClawghostShadow Ball2,95015:163.325.533.2%
10WeaviledarkicedarkSnarldarkFoul Play3,00515:283.366.032.8%
11VolcaronabugfirebugBug BitebugBug Buzz3,63215:253.356.032.9%
12CursolaghostghostHexghostShadow Ball3,06315:153.325.533.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Uxie.

Estimator is how many trainers of this strength the fight needs. Power is the share of Uxie's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicExtrasensory+psychicFuture Sighthardest14:363.174.894%
2psychicConfusion+psychicFuture Sight14:353.174.993%
3psychicConfusion+electricThunder14:323.165.999%
4psychicExtrasensory+electricThunder14:303.155.997%
5psychicExtrasensory+normalSwift14:123.093.5100%
6psychicConfusion+normalSwift14:123.083.897%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Uxie throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
psychicExtrasensorySTAB11+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
electricThunder100-1002.5s1.30s
normalSwift65-503.0s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3701,712
11/11/111,3841,730
12/12/121,3981,748
13/13/131,4131,766
14/14/141,4271,784
15/15/15hundo1,4421,803

Caught CP range 1,370 - 1,442, or 1,712 - 1,803 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Uxie is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
156
Game Master
Base Defense
270
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((156 + 15) x 0.79)135Game Master base Attack, tier CPM
Defensefloor((270 + 15) x 0.79)225Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 181 unused15,000tier HP pool
Lobby CPfloor((156 + 15) x sqrt(270 + 15) x sqrt(15,000) / 10) β€” no CPM term35,356Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Uxie's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.