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Zarude counters

#0893
darkgrassTier 5
Lobby CP
47,735
Attack
203
Defense
181
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,102 - 2,190.

Zarude weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zarude is weak to bug2.56xfighting1.6xflying1.6xpoison1.6xfire1.6xice1.6xfairy1.6x

  • Double weak (1)
  • Weak (6)
  • Neutral (4)
  • Resists (7)

It resists psychic0.39xground0.625xghost0.625xwater0.625xgrass0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Zarude counters

Beating Zarude should take 2 trainers with Pokemon of this strength. Difficulty rating 1.68 with the best counter, 7:43 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickbugBug BitebugBug Buzz3,6327:431.685.865.7%
2HeracrossbugfightingbugFury CutterbugMegahorn3,1018:341.866.059.2%
3ScizorbugsteelbugFury CutterbugX-Scissor3,0018:481.916.057.6%
4VikavoltbugelectricbugBug BitebugX-Scissor3,1178:311.856.059.5%
5YanmegabugflyingbugBug BitebugBug Buzz2,9468:471.916.057.7%
6CentiskorchfirebugbugBug BitebugBug Buzz2,9909:132.005.955.0%
7PinsirbugbugBug BitebugX-Scissor2,9598:541.936.057.0%
8KleavorbugrockbugFury CutterbugX-Scissor3,1468:451.906.057.9%
9ScytherbugflyingbugFury CutterbugX-Scissor2,7069:172.026.054.6%
10EscavalierbugsteelbugBug BitebugMegahorn2,8899:252.056.053.8%
11GolisopodbugwaterbugFury CutterbugX-Scissor3,1629:272.056.053.7%
12DurantbugsteelbugBug BitebugX-Scissor2,6599:452.126.052.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zarude.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zarude's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+darkDark Pulsehardest8:471.916.0100%
2grassVine Whip+darkDark Pulse8:461.916.0100%
3grassVine Whip+grassPower Whip8:341.866.0100%
4darkBite+grassPower Whip8:331.866.0100%
5darkBite+grassEnergy Ball8:291.846.0100%
6grassVine Whip+grassEnergy Ball8:271.845.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zarude throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine WhipSTAB6+50.5s0.25s
darkBiteSTAB6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
grassPower WhipSTAB90-502.5s1.15s
darkDark PulseSTAB80-503.0s1.40s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1022,628
11/11/112,1202,650
12/12/122,1372,672
13/13/132,1552,694
14/14/142,1722,716
15/15/15hundo2,1902,738

Caught CP range 2,102 - 2,190, or 2,628 - 2,738 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Zarude is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
242
Game Master
Base Defense
215
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((242 + 15) x 0.79)203Game Master base Attack, tier CPM
Defensefloor((215 + 15) x 0.79)181Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 233 unused15,000tier HP pool
Lobby CPfloor((242 + 15) x sqrt(215 + 15) x sqrt(15,000) / 10) β€” no CPM term47,735Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zarude's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.