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Latios counters

#0381
Lobby CP
52,220
Attack
223
Defense
179
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,090 - 2,178.

Latios weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Latios is weak to bug1.6xghost1.6xice1.6xdragon1.6xdark1.6xfairy1.6x

  • Weak (6)
  • Neutral (6)
  • Resists (6)

It resists fighting0.625xfire0.625xwater0.625xgrass0.625xelectric0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Latios counters

Beating Latios should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.15 with the best counter, 9:55 to win.

Trainers3small group
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangdragonGlaive Rush3,5509:552.156.051.1%
2GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,96210:342.306.048.0%
3HaxorusdragondragonDragon TaildragonBreaking Swipe3,59310:322.296.048.1%
4DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,53210:502.366.046.8%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,74911:172.456.044.9%
6GholdengosteelghostghostHexghostShadow Ball3,51711:552.596.042.5%
7DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,79211:442.556.043.2%
8HydreigondarkdragondarkBitedarkBrutal Swing3,62511:562.596.042.4%
9TyranitarrockdarkdarkBitedarkBrutal Swing3,83412:142.666.041.4%
10ChandelureghostfireghostHexghostShadow Ball3,26812:162.676.041.3%
11KingambitdarksteeldarkSnarldarkFoul Play3,61412:452.775.339.8%
12VolcaronabugfirebugBug BitebugBug Buzz3,63212:572.816.039.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Latios.

Estimator is how many trainers of this strength the fight needs. Power is the share of Latios's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+fightingAura Spherehardest10:562.386.0100%
2dragonDragon Breath+psychicPsychic10:552.376.0100%
3psychicZen Headbutt+psychicPsychic10:522.366.096%
4dragonDragon Breath+grassSolar Beam10:502.366.097%
5psychicZen Headbutt+fightingAura Sphere10:502.356.0100%
6psychicZen Headbutt+grassSolar Beam10:472.346.099%
7dragonDragon Breath+dragonDragon Claw10:462.346.099%
8psychicZen Headbutt+dragonDragon Claw10:462.346.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Latios throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
psychicZen HeadbuttSTAB11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingAura Sphere100-502.0s1.20s
psychicPsychicSTAB95-503.0s1.50s
dragonDragon ClawSTAB45-331.5s0.90s
grassSolar Beam180-1005.0s2.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0902,613
11/11/112,1082,635
12/12/122,1252,657
13/13/132,1432,679
14/14/142,1602,701
15/15/15hundo2,1782,723

Caught CP range 2,090 - 2,178, or 2,613 - 2,723 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Latios is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
268
Game Master
Base Defense
212
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((268 + 15) x 0.79)223Game Master base Attack, tier CPM
Defensefloor((212 + 15) x 0.79)179Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((268 + 15) x sqrt(212 + 15) x sqrt(15,000) / 10) β€” no CPM term52,220Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Latios's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.