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Celebi counters

#0251
Lobby CP
41,335
Attack
177
Defense
177
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,785 - 1,865.

Celebi weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Celebi is weak to bug2.56xflying1.6xpoison1.6xghost1.6xfire1.6xice1.6xdark1.6x

  • Double weak (1)
  • Weak (6)
  • Neutral (5)
  • Resists (6)

It resists fighting0.625xground0.625xwater0.625xgrass0.625xelectric0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Celebi counters

Beating Celebi should take 2 trainers with Pokemon of this strength. Difficulty rating 1.67 with the best counter, 7:41 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickbugBug BitebugBug Buzz3,6327:411.675.866.0%
2VikavoltbugelectricbugBug BitebugX-Scissor3,1178:041.756.062.8%
3KleavorbugrockbugFury CutterbugX-Scissor3,1468:131.786.061.7%
4ScizorbugsteelbugFury CutterbugX-Scissor3,0018:401.885.958.5%
5EscavalierbugsteelbugBug BitebugMegahorn2,8898:451.905.957.9%
6YanmegabugflyingbugBug BitebugBug Buzz2,9468:461.915.957.8%
7CentiskorchfirebugbugBug BitebugBug Buzz2,9908:551.945.856.9%
8PinsirbugbugBug BitebugX-Scissor2,9598:491.926.057.4%
9HeracrossbugfightingbugFury CutterbugMegahorn3,1019:021.966.056.1%
10GolisopodbugwaterbugFury CutterbugX-Scissor3,1629:162.016.054.7%
11ScytherbugflyingbugFury CutterbugX-Scissor2,7069:222.046.054.1%
12DurantbugsteelbugBug BitebugX-Scissor2,6599:342.085.953.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Celebi.

Estimator is how many trainers of this strength the fight needs. Power is the share of Celebi's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricCharge Beam+normalHyper Beamhardest8:321.856.0100%
2psychicConfusion+normalHyper Beam8:301.856.0100%
3psychicConfusion+psychicPsychic8:301.856.0100%
4psychicConfusion+fightingAura Sphere8:261.836.0100%
5electricCharge Beam+psychicPsychic8:251.836.0100%
6electricCharge Beam+fightingAura Sphere8:231.826.0100%
7psychicConfusion+fairyDazzling Gleam8:221.826.0100%
8psychicConfusion+grassLeaf Storm8:201.816.0100%
9electricCharge Beam+grassLeaf Storm8:181.806.0100%
10electricCharge Beam+fairyDazzling Gleam8:161.806.0100%
11psychicConfusion+grassSeed Bomb8:091.775.9100%
12electricCharge Beam+grassSeed Bomb8:061.765.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Celebi throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassLeaf StormSTAB130-1002.5s1.10s
fightingAura Sphere100-502.0s1.20s
psychicPsychicSTAB95-503.0s1.50s
normalHyper Beam150-1004.0s3.50s
grassSeed BombSTAB55-332.0s1.10s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Celebi is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
210
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.79)177Game Master base Attack, tier CPM
Defensefloor((210 + 15) x 0.79)177Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((210 + 15) x sqrt(210 + 15) x sqrt(15,000) / 10) β€” no CPM term41,335Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Celebi's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.