Shadow Tyrantrum counters
rockdragonRock-type Male Grunt ยท slot 3Grunt
CP
6,718
Attack
413.3
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
125
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Dragon Tail / CrunchCharm / CrunchRock Throw / CrunchDragon Tail / Stone EdgeCharm / Stone EdgeRock Throw / Stone EdgeDragon Tail / OutrageCharm / OutrageRock Throw / OutrageDragon Tail / EarthquakeCharm / EarthquakeRock Throw / EarthquakeDragon Tail / Meteor BeamCharm / Meteor BeamRock Throw / Meteor BeamDragon Tail / Rock TombCharm / Rock TombRock Throw / Rock Tomb
Best counters against Dragon Tail / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 3.432 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 2 | psychicPsywave fightingSuperpowergroundEarthquake | 3.126 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 3 | icePowder Snow iceAvalanchefightingSuperpower | 2.979 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.746 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.682 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 7 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | groundMud Shot groundEarthquakefightingSuperpower | 2.507 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.494 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.456 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIcicle Spear | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.307 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.302 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 14 | dragonDragon Breath dragonOutragedragonTwister | 2.247 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 15 | icePowder Snow iceIce PunchfairyPlay Rough | 2.247 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 16 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.222 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.127 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 18 | fightingLow Kick fightingFlying PressbugX-Scissor | 1.951 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 19 | dragonDragon Breath dragonOutragefightingAura Sphere | 1.929 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 20 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.878 | 100% | 6.0 s 1.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.