Shadow Toxicroak counters
poisonfightingPoison-type Female Grunt ยท slot 3Grunt
CP
5,328
Attack
385.5
x1.2 Shadow
Defense
151.1
x0.83 Shadow
HP
126
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 20 (averaged)Poison Jab / Dynamic PunchCounter / Dynamic PunchMud Shot / Dynamic PunchPoison Sting / Dynamic PunchPoison Jab / Mud BombCounter / Mud BombMud Shot / Mud BombPoison Sting / Mud BombPoison Jab / Sludge BombCounter / Sludge BombMud Shot / Sludge BombPoison Sting / Sludge BombPoison Jab / Shadow BallCounter / Shadow BallMud Shot / Shadow BallPoison Sting / Shadow BallPoison Jab / Drain PunchCounter / Drain PunchMud Shot / Drain PunchPoison Sting / Drain Punch
Best counters against Poison Jab / Drain Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicPsychicsteelDoom Desire | 5.250 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 2 | psychicZen Headbutt psychicPsychicgroundEarthquake | 3.857 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 3 | icePowder Snow groundDrill RungroundBulldoze | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 4 | psychicConfusion psychicFuture SightpsychicPsychic | 3.667 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 6 | groundMud Shot groundEarthquakewaterHydro Cannon | 2.908 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 7 | psychicConfusion psychicPsyshockpsychicFuture Sight | 2.758 | 100% | 6.0 s 0.0 charged | 64% HP left on average | |
| 8 | normalQuick Attack psychicPsyshocknormalHyper Beam | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 9 | psychicConfusion psychicPsystrikepsychicPsychic | 2.647 | 100% | 4.0 s 0.0 charged | 62% HP left on average | |
| 10 | groundMud Shot groundMud BombwaterScald | 2.538 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 11 | normalQuick Attack psychicPsyshockpsychicPsychic | 2.520 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 12 | psychicConfusion psychicPsychicpsychicPsybeam | 2.467 | 100% | 6.0 s 0.0 charged | 59% HP left on average | |
| 13 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.458 | 100% | 7.5 s 2.0 charged | 59% HP left on average | |
| 14 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.458 | 100% | 7.5 s 2.0 charged | 59% HP left on average | |
| 15 | psychicPsycho Cut psychicFuture SightdragonOutrage | 2.315 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 2.314 | 100% | 9.5 s 2.0 charged | 57% HP left on average | |
| 17 | psychicConfusion psychicPsychicghostShadow Ball | 2.313 | 100% | 4.0 s 0.0 charged | 57% HP left on average | |
| 18 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.310 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundMud Bomb | 2.275 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 20 | psychicConfusion psychicPsystrikepsychicPsychic | 2.250 | 100% | 4.0 s 0.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.