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PoGoBud

Shadow Gengar counters

ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gengar
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
4.916
100%5.0 s
1.0 charged
79% HP left on average
2
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
4.812
100%5.0 s
1.0 charged
79% HP left on average
3
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
4.152
100%5.0 s
1.0 charged
76% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
4.106
100%5.0 s
1.0 charged
75% HP left on average
5
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
4.024
100%5.0 s
1.0 charged
75% HP left on average
6
Pangoro
darkSnarl
darkNight SlashsteelIron Head
3.947
100%5.0 s
1.0 charged
74% HP left on average
7
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
3.865
92%5.5 s
1.0 charged
69% HP left on average
8
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.598
100%5.0 s
1.0 charged
72% HP left on average
9
Obstagoon
ghostLick
darkNight SlashnormalHyper Beam
3.571
67%6.4 s
1.1 charged
49% HP left on average
10
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
3.519
100%5.0 s
1.0 charged
71% HP left on average
11
Shadow Pangoro
darkSnarl
darkNight SlashsteelIron Head
3.391
100%5.0 s
1.0 charged
70% HP left on average
12
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
3.160
92%5.5 s
1.0 charged
64% HP left on average
13
Overqwil
poisonPoison Sting
darkDark PulseghostShadow Ball
2.982
100%5.5 s
1.1 charged
62% HP left on average
14
Sylveon
fairyFairy Wind
ghostShadow BallpsychicPsyshock
2.873
92%5.9 s
1.1 charged
61% HP left on average
15
Togekiss
flyingPeck
psychicPsyshockfireFlamethrower
2.807
100%5.5 s
1.1 charged
63% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.