Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Sucker Punch / Sludge Bomb
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkNight SlashsteelIron Head | 4.550 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 4.295 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 3 | dragonDragon Tail darkBrutal SwingdarkCrunch | 4.274 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 4 | darkSnarl darkNight SlashsteelIron Head | 4.136 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 3.750 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.708 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 7 | darkBite darkDark PulsedarkFoul Play | 3.640 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 3.635 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 9 | steelMetal Sound darkDark PulsedarkFoul Play | 3.436 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 10 | darkSucker Punch darkPaybackfightingClose Combat | 3.375 | 100% | 7.0 s 0.0 charged | 70% HP left on average | |
| 11 | darkSnarl darkFoul PlayelectricThunder Punch | 3.333 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | fairyFairy Wind ghostShadow BallpsychicPsyshock | 3.309 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 3.250 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 3.179 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedarkCrunch | 3.127 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 3.076 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 17 | flyingPeck psychicPsyshockfireFlamethrower | 3.055 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 18 | darkBite darkDark PulsegrassPower Whip | 2.955 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 19 | psychicPsycho Cut ghostNight ShadegrassEnergy Ball | 2.662 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 20 | darkFeint Attack darkDark PulsedarkFoul Play | 2.600 | 100% | 7.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.