Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Shadow Claw / Drain Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 4.725 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | dragonDragon Tail darkBrutal SwingdarkCrunch | 4.724 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.063 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.045 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.938 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 6 | darkSnarl darkNight SlashsteelIron Head | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 3.482 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 3.423 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 9 | darkSnarl darkNight SlashsteelIron Head | 2.844 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 2.450 | 100% | 5.0 s 0.0 charged | 59% HP left on average | |
| 11 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 2.395 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedarkNight Slash | 2.167 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 13 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 2.068 | 100% | 5.0 s 1.0 charged | 52% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedarkNight Slash | 1.773 | 100% | 5.0 s 1.0 charged | 44% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedarkCrunch | 1.772 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 16 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.570 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 17 | flyingPeck psychicPsyshockfireFlamethrower | 1.570 | 100% | 5.5 s 2.0 charged | 36% HP left on average | |
| 18 | normalQuick Attack psychicPsyshockelectricThunderbolt | 1.537 | 100% | 5.5 s 2.0 charged | 35% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.396 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 20 | psychicExtrasensory psychicFuture SightgroundEarth Power | 1.387 | 100% | 8.5 s 2.0 charged | 28% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.