Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Shadow Claw / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 7.458 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 5.967 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | darkBite groundDrill RungroundDig | 5.575 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | darkBite darkCrunchnormalHyper Beam | 5.133 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 4.725 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 4.724 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 7 | darkBite darkCrunchgrassTrailblaze | 4.521 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 8 | darkBite darkCrunchnormalHyper Beam | 4.278 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockelectricThunderbolt | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 4.063 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 4.045 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 3.938 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 13 | steelMetal Sound darkDark PulsedarkFoul Play | 3.780 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | darkSnarl darkNight SlashsteelIron Head | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 3.482 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 17 | normalScratch darkFoul PlaypoisonSludge Bomb | 3.450 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 3.423 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 19 | darkSnarl darkDark PulsedarkFoul Play | 3.383 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 20 | darkBite darkDark PulsegrassPower Whip | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.