Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 4.161 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 3.614 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 3.460 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 4 | darkSnarl darkNight SlashsteelIron Head | 3.452 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 3.288 | 92% | 5.5 s 1.0 charged | 65% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.076 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 3.045 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 2.986 | 100% | 5.8 s 1.1 charged | 62% HP left on average | |
| 9 | darkSnarl darkNight SlashsteelIron Head | 2.941 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 10 | ghostLick darkNight SlashnormalHyper Beam | 2.922 | 67% | 6.4 s 1.1 charged | 45% HP left on average | |
| 11 | darkBite darkDark PulsedarkFoul Play | 2.663 | 92% | 5.5 s 1.0 charged | 59% HP left on average | |
| 12 | poisonPoison Sting darkDark PulseghostShadow Ball | 2.491 | 92% | 5.5 s 1.0 charged | 56% HP left on average | |
| 13 | ghostLick darkNight SlashnormalHyper Beam | 2.479 | 67% | 6.4 s 1.1 charged | 41% HP left on average | |
| 14 | flyingPeck psychicPsyshockfireFlamethrower | 2.444 | 100% | 5.5 s 1.1 charged | 57% HP left on average | |
| 15 | darkBite groundBulldozedarkCrunch | 2.208 | 92% | 7.0 s 1.3 charged | 48% HP left on average | |
| 16 | darkSucker Punch darkNight SlashiceIcy Wind | 2.176 | 92% | 5.5 s 1.0 charged | 50% HP left on average | |
| 17 | grassLeafage darkNight SlashgrassFrenzy Plant | 2.171 | 92% | 5.5 s 1.0 charged | 51% HP left on average | |
| 18 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 2.127 | 100% | 5.0 s 1.0 charged | 53% HP left on average | |
| 19 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.982 | 58% | 6.4 s 1.4 charged | 36% HP left on average | |
| 20 | psychicPsycho Cut ghostNight ShadegrassEnergy Ball | 1.955 | 92% | 5.5 s 1.0 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.