Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 6.830 | 100% | 6.8 s 1.2 charged | 83% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 6.259 | 100% | 5.5 s 1.2 charged | 84% HP left on average | |
| 4 | psychicPsywave dragonOutragesteelHeavy Slam | 6.097 | 100% | 7.2 s 1.2 charged | 80% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | flyingWing Attack darkPaybackflyingFly | 6.013 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 7 | normalScratch fairyPlay RoughgroundHigh Horsepower | 5.853 | 100% | 7.6 s 1.7 charged | 79% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.794 | 100% | 6.8 s 1.2 charged | 82% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.591 | 100% | 6.5 s 1.2 charged | 82% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.500 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 11 | psychicPsywave groundEarthquakedragonOutrage | 5.400 | 100% | 8.6 s 1.7 charged | 79% HP left on average | |
| 12 | ghostAstonish groundDrill RunrockRock Slide | 5.356 | 100% | 6.7 s 1.2 charged | 77% HP left on average | |
| 13 | ghostLick darkNight SlashpoisonGunk Shot | 5.267 | 100% | 9.3 s 1.8 charged | 73% HP left on average | |
| 14 | darkBite dragonOutragegroundBulldoze | 5.090 | 100% | 7.8 s 1.7 charged | 80% HP left on average | |
| 15 | rockRollout grassSolar BeamgroundEarthquake | 4.942 | 100% | 8.3 s 1.7 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.