Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladerockStone Edge | 7.637 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.147 | 100% | 6.5 s 1.2 charged | 86% HP left on average | |
| 3 | ghostLick darkNight SlashpoisonGunk Shot | 7.126 | 100% | 6.8 s 1.2 charged | 84% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 7.035 | 100% | 8.3 s 1.7 charged | 83% HP left on average | |
| 5 | psychicPsywave dragonOutragesteelHeavy Slam | 6.632 | 100% | 7.2 s 1.2 charged | 82% HP left on average | |
| 6 | dragonDragon Tail dragonDragon ClawdarkCrunch | 6.591 | 100% | 6.5 s 1.2 charged | 85% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.500 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 9 | rockRollout groundEarthquakeghostShadow Ball | 6.339 | 100% | 6.7 s 1.2 charged | 81% HP left on average | |
| 10 | normalScratch groundHigh HorsepowerfireFire Punch | 6.335 | 100% | 7.6 s 1.2 charged | 80% HP left on average | |
| 11 | ghostShadow Claw fightingSuperpowerfightingDrain Punch | 6.057 | 100% | 5.7 s 1.2 charged | 78% HP left on average | |
| 12 | ghostAstonish groundDrill RunrockRock Slide | 5.989 | 100% | 6.5 s 1.2 charged | 80% HP left on average | |
| 13 | darkBite darkDark PulseiceIce Punch | 5.964 | 100% | 6.6 s 1.2 charged | 83% HP left on average | |
| 14 | ghostLick darkNight SlashpoisonGunk Shot | 5.820 | 100% | 8.4 s 1.8 charged | 76% HP left on average | |
| 15 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.714 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 16 | groundMud-Slap grassTrailblazegroundDig | 5.157 | 100% | 8.7 s 1.7 charged | 75% HP left on average | |
| 17 | dragonDragon Breath dragonOutrageflyingFly | 5.100 | 100% | 6.6 s 1.2 charged | 75% HP left on average | |
| 18 | darkBite fairyDisarming VoicefireFire Blast | 5.100 | 100% | 6.6 s 1.2 charged | 76% HP left on average | |
| 19 | groundMud-Slap groundEarthquakedarkCrunch | 5.064 | 100% | 8.3 s 1.7 charged | 76% HP left on average | |
| 20 | groundMud Shot bugMegahorngroundEarthquake | 4.937 | 100% | 7.5 s 1.7 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.