Skip to content
PoGoBud

Shadow Cofagrigus counters

ghostGhost-type Male Grunt ยท slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cofagrigus
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.702
100%5.0 s
1.0 charged
83% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.449
100%6.2 s
1.0 charged
83% HP left on average
3
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.387
100%5.0 s
1.0 charged
82% HP left on average
4
Zarude
darkBite
darkDark PulsegrassPower Whip
6.385
100%6.5 s
1.2 charged
82% HP left on average
5
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.159
100%6.2 s
1.0 charged
81% HP left on average
6
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
6.126
100%7.5 s
1.3 charged
81% HP left on average
7
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
6.045
100%7.5 s
1.3 charged
80% HP left on average
8
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
6.027
100%6.5 s
1.2 charged
81% HP left on average
9
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
5.732
100%10.8 s
1.7 charged
82% HP left on average
10
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
5.466
100%9.3 s
1.6 charged
82% HP left on average
11
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
4.999
100%5.5 s
1.0 charged
75% HP left on average
12
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
4.948
100%7.6 s
1.3 charged
79% HP left on average
13
Shadow Snorlax
psychicPsywave
groundEarthquakedragonOutrage
4.610
100%9.3 s
1.6 charged
77% HP left on average
14
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
4.545
100%6.5 s
1.2 charged
74% HP left on average
15
Snorlax
ghostLick
groundEarthquakedragonOutrage
4.537
100%10.8 s
1.7 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.