Shadow Sableye counters
darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 6.357 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 5.500 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 5 | ghostLick darkNight SlashpoisonGunk Shot | 5.415 | 90% | 6.8 s 1.2 charged | 70% HP left on average | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 5.375 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 7 | steelBullet Punch darkNight SlashsteelIron Head | 5.320 | 100% | 5.8 s 1.2 charged | 73% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.760 | 100% | 5.5 s 1.2 charged | 75% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.748 | 100% | 6.5 s 1.2 charged | 75% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.687 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 11 | steelBullet Punch darkNight SlashsteelIron Head | 4.526 | 100% | 5.5 s 1.2 charged | 69% HP left on average | |
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.167 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 13 | ghostAstonish groundDrill RunrockRock Slide | 4.096 | 100% | 6.7 s 1.2 charged | 67% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 4.086 | 100% | 6.8 s 1.2 charged | 72% HP left on average | |
| 15 | bugFury Cutter darkDark PulsebugX-Scissor | 3.761 | 100% | 5.8 s 1.2 charged | 66% HP left on average | |
| 16 | bugInfestation darkCrunchwaterAqua Tail | 3.603 | 100% | 6.7 s 1.2 charged | 69% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.578 | 100% | 5.5 s 1.2 charged | 62% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 3.563 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 19 | icePowder Snow iceAvalancheiceIcicle Spear | 3.548 | 100% | 5.5 s 1.2 charged | 66% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.394 | 100% | 6.5 s 1.2 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.