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PoGoBud

Shadow Dusclops counters

ghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,416
Attack
237.5
x1.2 Shadow
Defense
254.9
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Dusclops
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
9.993
100%5.0 s
1.1 charged
91% HP left on average
2
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
9.174
100%5.0 s
1.1 charged
89% HP left on average
3
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
8.773
100%5.6 s
1.1 charged
89% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
8.640
100%5.0 s
1.1 charged
88% HP left on average
5
Zarude
darkBite
darkDark PulsegrassPower Whip
8.238
100%6.6 s
1.5 charged
88% HP left on average
6
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
8.084
100%5.0 s
1.1 charged
88% HP left on average
7
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.985
100%6.4 s
1.5 charged
87% HP left on average
8
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
7.959
100%6.6 s
1.5 charged
88% HP left on average
9
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
7.469
100%6.6 s
1.5 charged
87% HP left on average
10
Alolan Muk
darkSnarl
darkDark PulsedarkBrutal Swing
6.883
100%6.4 s
1.5 charged
85% HP left on average
11
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
6.878
100%7.8 s
1.8 charged
82% HP left on average
12
Bewear
ghostShadow Claw
darkPaybackfightingSuperpower
6.672
100%8.7 s
1.8 charged
84% HP left on average
13
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
6.614
100%8.0 s
1.8 charged
81% HP left on average
14
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
6.540
100%6.6 s
1.5 charged
81% HP left on average
15
Lickilicky
ghostLick
ghostShadow BallgrassSolar Beam
6.443
100%9.4 s
1.8 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.