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PoGoBud

Shadow Sableye counters

darkghostGhost-type Male Grunt ยท slot 2Grunt
CP
3,162
Attack
266.3
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sableye
#PokemonMovesPowerWinsTimeResult
1
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
7.417
100%5.0 s
1.0 charged
87% HP left on average
2
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
6.830
100%6.8 s
1.2 charged
83% HP left on average
3
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
6.259
100%5.5 s
1.2 charged
84% HP left on average
4
Shadow Snorlax
psychicPsywave
dragonOutragesteelHeavy Slam
6.097
100%7.2 s
1.2 charged
80% HP left on average
5
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
6.094
100%5.0 s
1.0 charged
84% HP left on average
6
Galarian Moltres
flyingWing Attack
darkPaybackflyingFly
6.013
100%6.5 s
1.2 charged
83% HP left on average
7
Ursaluna
normalScratch
fairyPlay RoughgroundHigh Horsepower
5.853
100%7.6 s
1.7 charged
79% HP left on average
8
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
5.794
100%6.8 s
1.2 charged
82% HP left on average
9
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
5.591
100%6.5 s
1.2 charged
82% HP left on average
10
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.500
100%4.5 s
1.0 charged
82% HP left on average
11
Snorlax
psychicPsywave
groundEarthquakedragonOutrage
5.400
100%8.6 s
1.7 charged
79% HP left on average
12
Dudunsparce
ghostAstonish
groundDrill RunrockRock Slide
5.356
100%6.7 s
1.2 charged
77% HP left on average
13
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
5.267
100%9.3 s
1.8 charged
73% HP left on average
14
Zygarde (Complete)
darkBite
dragonOutragegroundBulldoze
5.090
100%7.8 s
1.7 charged
80% HP left on average
15
Lickilicky
rockRollout
grassSolar BeamgroundEarthquake
4.942
100%8.3 s
1.7 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.