Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 5.503 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 5.104 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 4.882 | 94% | 6.6 s 1.2 charged | 57% HP left on average | |
| 4 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.784 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.565 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 6 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.964 | 89% | 6.5 s 1.1 charged | 55% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.715 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 8 | fireEmber ghostShadow BallghostNight Shade | 3.386 | 94% | 5.5 s 1.0 charged | 66% HP left on average | |
| 9 | ghostHex ghostShadow BallfireBlast Burn | 3.152 | 94% | 6.5 s 1.1 charged | 60% HP left on average | |
| 10 | darkBite rockRock SlidedarkCrunch | 3.074 | 94% | 6.5 s 1.1 charged | 59% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.025 | 89% | 6.5 s 1.1 charged | 47% HP left on average | |
| 12 | ghostHex ghostShadow BallwaterSurf | 3.003 | 89% | 6.7 s 1.1 charged | 58% HP left on average | |
| 13 | dragonDragon Tail waterSurfwaterAqua Tail | 2.833 | 89% | 6.8 s 1.2 charged | 58% HP left on average | |
| 14 | darkSnarl rockRock SlidedarkCrunch | 2.723 | 89% | 6.4 s 1.1 charged | 57% HP left on average | |
| 15 | bugFury Cutter darkNight SlashbugX-Scissor | 2.457 | 67% | 4.3 s 0.7 charged | 48% HP left on average | |
| 16 | ghostHex ghostPoltergeistghostShadow Ball | 2.444 | 83% | 6.4 s 1.0 charged | 38% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BalldarkFoul Play | 2.327 | 94% | 5.5 s 1.0 charged | 40% HP left on average | |
| 18 | normalLock-On groundEarthquakeelectricThunder | 2.315 | 83% | 7.0 s 1.1 charged | 47% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.306 | 89% | 6.5 s 1.1 charged | 41% HP left on average | |
| 20 | ghostHex ghostPoltergeistghostShadow Ball | 2.286 | 83% | 6.4 s 1.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.