Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 5.132 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.894 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 3 | steelMetal Sound darkDark PulsedarkFoul Play | 4.741 | 94% | 6.6 s 1.2 charged | 55% HP left on average | |
| 4 | psychicPsycho Cut darkDark PulsedragonOutrage | 4.634 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.159 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.159 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.561 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 8 | darkSnarl darkDark PulsebugX-Scissor | 3.286 | 61% | 6.4 s 0.7 charged | 46% HP left on average | |
| 9 | fireEmber ghostShadow BallghostNight Shade | 3.240 | 94% | 5.5 s 1.0 charged | 64% HP left on average | |
| 10 | ghostHex ghostShadow BalldarkCrunch | 2.973 | 89% | 6.4 s 1.1 charged | 58% HP left on average | |
| 11 | darkBite rockRock SlidedarkCrunch | 2.909 | 94% | 6.6 s 1.1 charged | 57% HP left on average | |
| 12 | ghostHex ghostShadow BallwaterSurf | 2.868 | 89% | 6.6 s 1.1 charged | 57% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.796 | 61% | 6.4 s 0.7 charged | 45% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundDrill Run | 2.784 | 100% | 5.5 s 1.1 charged | 50% HP left on average | |
| 15 | darkSnarl rockRock SlidedarkCrunch | 2.595 | 89% | 6.6 s 1.1 charged | 55% HP left on average | |
| 16 | bugFury Cutter darkNight SlashbugX-Scissor | 2.294 | 67% | 4.3 s 0.7 charged | 47% HP left on average | |
| 17 | ghostHex ghostShadow BallghostShadow Sneak | 2.244 | 100% | 6.6 s 1.2 charged | 47% HP left on average | |
| 18 | normalLock-On groundEarthquakeelectricThunder | 2.231 | 83% | 7.0 s 1.1 charged | 46% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 2.216 | 83% | 6.4 s 1.0 charged | 39% HP left on average | |
| 20 | darkSucker Punch ghostShadow BallghostShadow Punch | 2.172 | 94% | 5.5 s 1.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.