Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsebugX-Scissor | 4.856 | 100% | 6.5 s 1.2 charged | 59% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 4.393 | 100% | 7.7 s 1.3 charged | 77% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 4.357 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 4.201 | 100% | 7.2 s 1.2 charged | 74% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.183 | 100% | 6.7 s 1.2 charged | 73% HP left on average | |
| 6 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 3.864 | 100% | 7.6 s 1.3 charged | 69% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.809 | 100% | 7.6 s 1.3 charged | 71% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 3.597 | 67% | 6.4 s 0.8 charged | 52% HP left on average | |
| 9 | ghostHex ghostShadow BalldarkCrunch | 3.490 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 10 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.463 | 100% | 6.5 s 1.2 charged | 54% HP left on average | |
| 11 | darkBite rockRock SlidedarkCrunch | 2.881 | 100% | 6.6 s 1.2 charged | 63% HP left on average | |
| 12 | fireEmber ghostShadow BallfireHeat Wave | 2.828 | 100% | 6.5 s 1.2 charged | 60% HP left on average | |
| 13 | groundMud-Slap rockRock WreckergroundEarthquake | 2.770 | 100% | 8.1 s 1.4 charged | 62% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BalldarkDark Pulse | 2.748 | 100% | 7.6 s 1.3 charged | 54% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 2.748 | 100% | 7.6 s 1.3 charged | 54% HP left on average | |
| 16 | fightingLow Kick ghostShadow BallghostRage Fist | 2.734 | 100% | 7.6 s 1.3 charged | 52% HP left on average | |
| 17 | waterBubble ghostShadow BallwaterSurf | 2.678 | 100% | 8.4 s 1.4 charged | 57% HP left on average | |
| 18 | ghostAstonish ghostPoltergeistghostShadow Punch | 2.648 | 100% | 6.5 s 1.1 charged | 49% HP left on average | |
| 19 | ghostShadow Claw rockRock SlidefightingClose Combat | 2.639 | 100% | 6.5 s 1.2 charged | 49% HP left on average | |
| 20 | ghostHex ghostShadow BallghostNight Shade | 2.638 | 100% | 6.5 s 1.2 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.