Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Scratch / Mystical Fire
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite rockStone EdgedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | normalLock-On rockStone EdgegroundEarthquake | 4.909 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 3 | normalLock-On rockStone EdgegroundEarthquake | 4.909 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkSucker Punch ghostShadow BallghostShadow Punch | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 5 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.432 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 6 | darkSucker Punch ghostShadow BallghostShadow Punch | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 7 | bugFury Cutter rockStone EdgewaterAqua Jet | 3.350 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 8 | ghostShadow Claw ghostShadow BalldarkFoul Play | 3.175 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.981 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 10 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.981 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 2.825 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.556 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 13 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.494 | 100% | 6.0 s 1.0 charged | 60% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 2.472 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 1.873 | 100% | 9.5 s 2.0 charged | 47% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 1.829 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 17 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.802 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 1.772 | 100% | 9.5 s 2.0 charged | 44% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 1.711 | 100% | 5.5 s 1.0 charged | 42% HP left on average | |
| 20 | poisonAcid rockPower GemrockRock Slide | 1.534 | 100% | 6.5 s 2.0 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.