Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 9.137 | 100% | 7.7 s 1.4 charged | 88% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundSand Tomb | 9.095 | 100% | 6.5 s 1.4 charged | 90% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 8.912 | 100% | 7.8 s 1.5 charged | 88% HP left on average | |
| 5 | groundMud-Slap groundEarth PowergrassSeed Bomb | 8.782 | 100% | 7.8 s 1.5 charged | 89% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 8.343 | 100% | 7.8 s 1.5 charged | 88% HP left on average | |
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 7.887 | 100% | 7.2 s 1.4 charged | 87% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 7.654 | 100% | 7.7 s 1.4 charged | 86% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 7.608 | 100% | 7.8 s 1.5 charged | 86% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 7.049 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 6.988 | 100% | 6.5 s 1.4 charged | 85% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.854 | 100% | 7.5 s 1.4 charged | 84% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 6.656 | 100% | 7.2 s 1.4 charged | 84% HP left on average | |
| 14 | normalScratch groundHigh HorsepowernormalSwift | 6.442 | 100% | 7.7 s 1.4 charged | 83% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 6.419 | 100% | 7.2 s 1.4 charged | 83% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundDrill Run | 6.176 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | darkBite groundEarthquakegroundBulldoze | 6.120 | 100% | 7.7 s 1.4 charged | 83% HP left on average | |
| 18 | groundMud Shot groundMud BombelectricDischarge | 6.026 | 100% | 11.7 s 3.1 charged | 82% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 6.025 | 100% | 6.5 s 1.4 charged | 82% HP left on average | |
| 20 | groundMud Shot groundEarth PowergroundBulldoze | 5.758 | 100% | 6.5 s 1.4 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.