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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Skull Bash

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
3.098
100%17.0 s
3.0 charged
68% HP left on average
2
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
2.683
100%18.0 s
4.0 charged
63% HP left on average
3
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
2.600
100%21.0 s
4.0 charged
62% HP left on average
4
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
2.520
100%21.0 s
4.0 charged
60% HP left on average
5
Necrozma (Dusk Mane)
steelMetal Claw
steelSunsteel StrikesteelIron Head
2.449
100%19.0 s
3.0 charged
59% HP left on average
6
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
2.282
100%20.0 s
4.0 charged
56% HP left on average
7
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.277
100%18.0 s
3.0 charged
56% HP left on average
8
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
2.012
100%15.0 s
3.0 charged
50% HP left on average
9
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.966
100%16.5 s
3.0 charged
49% HP left on average
10
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.956
100%17.0 s
4.0 charged
49% HP left on average
11
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.956
100%17.0 s
4.0 charged
49% HP left on average
12
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
1.943
100%19.5 s
3.0 charged
49% HP left on average
13
Bisharp
steelMetal Claw
fightingFocus BlastdarkDark Pulse
1.918
100%20.0 s
3.0 charged
48% HP left on average
14
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.890
100%18.5 s
4.0 charged
47% HP left on average
15
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.880
100%17.0 s
4.0 charged
47% HP left on average
16
Shadow Darkrai
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.861
100%15.0 s
3.0 charged
46% HP left on average
17
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.841
100%16.5 s
3.0 charged
46% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.820
100%18.5 s
3.0 charged
45% HP left on average
19
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
1.820
100%19.0 s
4.0 charged
45% HP left on average
20
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.800
100%15.0 s
3.0 charged
44% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.