Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.557 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.151 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.713 | 100% | 12.0 s 3.0 charged | 63% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.670 | 100% | 11.0 s 3.0 charged | 40% HP left on average | |
| 6 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.515 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.463 | 100% | 12.0 s 3.0 charged | 32% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.394 | 100% | 12.5 s 3.0 charged | 28% HP left on average | |
| 9 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.321 | 100% | 15.0 s 3.0 charged | 24% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.309 | 100% | 15.5 s 3.0 charged | 24% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.245 | 100% | 13.5 s 3.0 charged | 20% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.226 | 100% | 15.0 s 3.0 charged | 18% HP left on average | |
| 13 | poisonPoison Jab fightingClose CombatfightingUpper Hand | 1.176 | 100% | 15.0 s 3.0 charged | 15% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.146 | 100% | 14.5 s 3.0 charged | 13% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.102 | 100% | 15.0 s 3.0 charged | 9% HP left on average | |
| 16 | fightingForce Palm fightingClose CombatfightingSuperpower | 1.101 | 100% | 13.5 s 2.0 charged | 9% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.075 | 100% | 12.5 s 2.0 charged | 7% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.043 | 100% | 12.5 s 2.0 charged | 4% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatgroundEarthquake | 1.013 | 100% | 13.5 s 2.0 charged | 1% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 0.986 | 0% | 16.0 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.