Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.189 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.098 | 100% | 17.0 s 3.0 charged | 68% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.746 | 100% | 16.5 s 3.0 charged | 64% HP left on average | |
| 4 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.683 | 100% | 18.0 s 4.0 charged | 63% HP left on average | |
| 5 | psychicConfusion darkDark PulsepsychicPsychic | 2.596 | 100% | 16.0 s 3.0 charged | 61% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.171 | 100% | 15.5 s 3.0 charged | 54% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.094 | 100% | 16.5 s 4.0 charged | 52% HP left on average | |
| 9 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.018 | 100% | 16.0 s 4.0 charged | 50% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.014 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.012 | 100% | 15.0 s 3.0 charged | 50% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.000 | 100% | 12.0 s 3.0 charged | 50% HP left on average | |
| 14 | fightingLow Kick darkDark PulsedarkFoul Play | 1.936 | 100% | 18.0 s 4.0 charged | 48% HP left on average | |
| 15 | fightingCounter fightingCross ChopnormalHyper Beam | 1.904 | 100% | 17.5 s 3.0 charged | 47% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.800 | 100% | 15.0 s 3.0 charged | 44% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.723 | 100% | 18.0 s 4.0 charged | 42% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.713 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.670 | 100% | 16.5 s 3.0 charged | 40% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.604 | 100% | 14.5 s 3.0 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.