Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 3 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.000 | 100% | 12.0 s 3.0 charged | 50% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.670 | 100% | 11.0 s 3.0 charged | 40% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.604 | 100% | 14.5 s 3.0 charged | 38% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.421 | 100% | 17.5 s 4.0 charged | 30% HP left on average | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.408 | 100% | 15.5 s 4.0 charged | 29% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 1.361 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 9 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.360 | 100% | 20.0 s 5.0 charged | 26% HP left on average | |
| 10 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.317 | 100% | 17.0 s 4.0 charged | 24% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.245 | 100% | 13.5 s 3.0 charged | 20% HP left on average | |
| 12 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.196 | 100% | 16.5 s 5.0 charged | 16% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.151 | 100% | 11.5 s 2.0 charged | 13% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.138 | 100% | 17.0 s 4.0 charged | 12% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.077 | 100% | 20.5 s 5.0 charged | 7% HP left on average | |
| 16 | psychicExtrasensory flyingAeroblast++flyingFly | 1.065 | 100% | 20.5 s 4.0 charged | 6% HP left on average | |
| 17 | darkSucker Punch flyingBrave BirdflyingFly | 1.061 | 100% | 17.0 s 3.0 charged | 6% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 1.041 | 100% | 17.5 s 4.0 charged | 4% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.023 | 100% | 19.0 s 4.0 charged | 2% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 0.991 | 0% | 15.0 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.