Shadow Charizard counters
fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalLock-On rockStone EdgeelectricZap Cannon | 4.553 | 100% | 6.0 s 1.0 charged | 78% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.666 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 3 | groundMud Shot rockStone EdgerockAncient Power | 3.014 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.865 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 5 | poisonAcid rockPower GemrockRock Slide | 2.832 | 100% | 6.5 s 1.1 charged | 60% HP left on average | |
| 6 | dragonDragon Breath rockAncient PowerghostShadow Force | 2.710 | 100% | 6.5 s 1.1 charged | 58% HP left on average | |
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.348 | 88% | 6.5 s 1.0 charged | 54% HP left on average | |
| 8 | waterWater Gun rockRock SliderockRock Blast | 2.341 | 88% | 7.4 s 1.0 charged | 53% HP left on average | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.328 | 100% | 6.0 s 0.0 charged | 57% HP left on average | |
| 10 | darkSnarl rockRock SlideelectricWild Charge | 2.322 | 88% | 6.5 s 1.0 charged | 54% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedragonDraco Meteor | 2.309 | 88% | 7.4 s 1.0 charged | 50% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.236 | 88% | 6.9 s 1.1 charged | 47% HP left on average | |
| 13 | dragonDragon Breath rockAncient PowerghostShadow Force | 2.202 | 88% | 6.5 s 1.0 charged | 51% HP left on average | |
| 14 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 2.142 | 88% | 7.4 s 1.0 charged | 51% HP left on average | |
| 15 | rockRock Throw rockMeteor BeamrockStone Edge | 2.140 | 88% | 6.9 s 0.1 charged | 49% HP left on average | |
| 16 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.126 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 17 | fireIncinerate rockRock SliderockRock Blast | 2.105 | 88% | 7.9 s 1.4 charged | 43% HP left on average | |
| 18 | waterWater Gun rockAncient PowerwaterAqua Tail | 2.053 | 88% | 8.1 s 1.4 charged | 41% HP left on average | |
| 19 | rockRock Throw rockAncient PowerwaterSurf | 2.033 | 88% | 6.9 s 0.1 charged | 47% HP left on average | |
| 20 | rockRock Throw rockRock SliderockAncient Power | 1.971 | 88% | 6.9 s 0.1 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.