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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
2.000
100%13.5 s
4.0 charged
50% HP left on average
2
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.966
100%12.5 s
3.0 charged
49% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.944
100%11.0 s
1.0 charged
49% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
1.933
100%16.5 s
4.0 charged
48% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.811
100%14.0 s
4.0 charged
45% HP left on average
6
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.750
100%16.0 s
4.0 charged
43% HP left on average
7
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
1.733
100%14.0 s
4.0 charged
42% HP left on average
8
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassSolar Beam
1.713
100%11.5 s
3.0 charged
42% HP left on average
9
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.707
100%14.0 s
4.0 charged
41% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.654
100%12.5 s
3.0 charged
40% HP left on average
11
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.636
100%16.0 s
4.0 charged
39% HP left on average
12
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.626
100%13.5 s
4.0 charged
39% HP left on average
13
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.624
100%11.5 s
3.0 charged
38% HP left on average
14
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.613
100%15.0 s
4.0 charged
38% HP left on average
15
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
1.604
100%17.5 s
4.0 charged
38% HP left on average
16
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.573
100%15.5 s
4.0 charged
36% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.466
100%11.5 s
3.0 charged
32% HP left on average
18
Shadow Haxorus
dragonDragon Tail
waterSurfdarkNight Slash
1.458
100%12.5 s
3.0 charged
31% HP left on average
19
Flygon
groundMud Shot
groundEarthquakegroundEarth Power
1.434
100%14.5 s
4.0 charged
30% HP left on average
20
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.429
100%14.0 s
4.0 charged
30% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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