Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundEarth Power | 2.000 | 100% | 13.5 s 4.0 charged | 50% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.966 | 100% | 12.5 s 3.0 charged | 49% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 1.944 | 100% | 11.0 s 1.0 charged | 49% HP left on average | |
| 4 | darkBite groundEarthquakedarkCrunch | 1.933 | 100% | 16.5 s 4.0 charged | 48% HP left on average | |
| 5 | normalScratch groundHigh HorsepowerfireFire Punch | 1.811 | 100% | 14.0 s 4.0 charged | 45% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.750 | 100% | 16.0 s 4.0 charged | 43% HP left on average | |
| 7 | groundMud-Slap groundEarthquakefightingBrick Break | 1.733 | 100% | 14.0 s 4.0 charged | 42% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.713 | 100% | 11.5 s 3.0 charged | 42% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 1.707 | 100% | 14.0 s 4.0 charged | 41% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.654 | 100% | 12.5 s 3.0 charged | 40% HP left on average | |
| 11 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.636 | 100% | 16.0 s 4.0 charged | 39% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundEarth Power | 1.626 | 100% | 13.5 s 4.0 charged | 39% HP left on average | |
| 13 | groundMud Shot groundDrill RungroundScorching Sands | 1.624 | 100% | 11.5 s 3.0 charged | 38% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 1.613 | 100% | 15.0 s 4.0 charged | 38% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedarkCrunch | 1.604 | 100% | 17.5 s 4.0 charged | 38% HP left on average | |
| 16 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.573 | 100% | 15.5 s 4.0 charged | 36% HP left on average | |
| 17 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.466 | 100% | 11.5 s 3.0 charged | 32% HP left on average | |
| 18 | dragonDragon Tail waterSurfdarkNight Slash | 1.458 | 100% | 12.5 s 3.0 charged | 31% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundEarth Power | 1.434 | 100% | 14.5 s 4.0 charged | 30% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundDrill Run | 1.429 | 100% | 14.0 s 4.0 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.