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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
7.419
100%16.0 s
3.0 charged
87% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
5.405
100%13.5 s
3.0 charged
82% HP left on average
3
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
4.651
100%16.0 s
3.0 charged
79% HP left on average
4
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
4.550
100%15.5 s
3.0 charged
78% HP left on average
5
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
4.082
100%13.5 s
3.0 charged
76% HP left on average
6
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
4.050
100%15.5 s
3.0 charged
75% HP left on average
7
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.443
100%14.0 s
3.0 charged
71% HP left on average
8
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
3.434
100%15.5 s
3.0 charged
71% HP left on average
9
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
3.306
100%13.5 s
3.0 charged
70% HP left on average
10
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
3.306
100%14.5 s
3.0 charged
70% HP left on average
11
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.035
100%15.5 s
3.0 charged
67% HP left on average
12
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
2.955
100%15.5 s
3.0 charged
66% HP left on average
13
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.902
100%12.5 s
3.0 charged
66% HP left on average
14
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
2.877
100%14.0 s
3.0 charged
65% HP left on average
15
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.859
100%11.5 s
3.0 charged
65% HP left on average
16
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
2.652
100%15.5 s
3.0 charged
62% HP left on average
17
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
2.525
100%17.0 s
3.0 charged
60% HP left on average
18
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
2.493
100%14.0 s
3.0 charged
60% HP left on average
19
Mudsdale
groundMud-Slap
groundBulldozenormalBody Slam
2.487
100%17.0 s
3.0 charged
60% HP left on average
20
Shadow Rhydon
groundMud-Slap
groundEarthquakewaterSurf
2.468
100%15.5 s
3.0 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.