Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.825 | 100% | 11.0 s 4.0 charged | 45% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkFoul Play | 1.734 | 100% | 14.0 s 4.0 charged | 42% HP left on average | |
| 3 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.614 | 100% | 15.5 s 5.0 charged | 38% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.604 | 100% | 12.5 s 4.0 charged | 38% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 1.566 | 100% | 12.5 s 2.0 charged | 36% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 1.549 | 100% | 15.5 s 5.0 charged | 35% HP left on average | |
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 1.526 | 100% | 12.0 s 4.0 charged | 34% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.505 | 100% | 12.5 s 4.0 charged | 34% HP left on average | |
| 9 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.461 | 100% | 14.5 s 4.0 charged | 32% HP left on average | |
| 10 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.374 | 100% | 19.0 s 6.0 charged | 27% HP left on average | |
| 11 | fightingCounter groundDrill RunwaterRazor Shell | 1.349 | 100% | 14.5 s 4.0 charged | 26% HP left on average | |
| 12 | darkSucker Punch darkDark PulseflyingHurricane | 1.338 | 100% | 15.5 s 4.0 charged | 25% HP left on average | |
| 13 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.317 | 100% | 16.5 s 5.0 charged | 24% HP left on average | |
| 14 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.296 | 100% | 16.5 s 5.0 charged | 23% HP left on average | |
| 15 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.295 | 100% | 12.5 s 4.0 charged | 23% HP left on average | |
| 16 | waterWaterfall waterHydro PumpwaterSurf | 1.290 | 100% | 14.0 s 4.0 charged | 22% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundDrill Run | 1.285 | 100% | 11.0 s 4.0 charged | 22% HP left on average | |
| 18 | waterWaterfall fightingSacred SwordwaterRazor Shell | 1.277 | 100% | 11.0 s 4.0 charged | 22% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireMagma Storm | 1.273 | 100% | 12.5 s 4.0 charged | 21% HP left on average | |
| 20 | fireIncinerate fireFlame ChargerockRock Slide | 1.253 | 100% | 14.5 s 4.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.