Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.825
100%11.0 s
4.0 charged
45% HP left on average
2
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.734
100%14.0 s
4.0 charged
42% HP left on average
3
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.614
100%15.5 s
5.0 charged
38% HP left on average
4
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.604
100%12.5 s
4.0 charged
38% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.566
100%12.5 s
2.0 charged
36% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.549
100%15.5 s
5.0 charged
35% HP left on average
7
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.526
100%12.0 s
4.0 charged
34% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.505
100%12.5 s
4.0 charged
34% HP left on average
9
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.461
100%14.5 s
4.0 charged
32% HP left on average
10
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
1.374
100%19.0 s
6.0 charged
27% HP left on average
11
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.349
100%14.5 s
4.0 charged
26% HP left on average
12
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
1.338
100%15.5 s
4.0 charged
25% HP left on average
13
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.317
100%16.5 s
5.0 charged
24% HP left on average
14
Lugia
dragonDragon Tail
groundEarth PowerwaterHydro Pump
1.296
100%16.5 s
5.0 charged
23% HP left on average
15
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.295
100%12.5 s
4.0 charged
23% HP left on average
16
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.290
100%14.0 s
4.0 charged
22% HP left on average
17
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.285
100%11.0 s
4.0 charged
22% HP left on average
18
Hisuian Samurott
waterWaterfall
fightingSacred SwordwaterRazor Shell
1.277
100%11.0 s
4.0 charged
22% HP left on average
19
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.273
100%12.5 s
4.0 charged
21% HP left on average
20
Coalossal
fireIncinerate
fireFlame ChargerockRock Slide
1.253
100%14.5 s
4.0 charged
20% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme