Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 3.306 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 3.105 | 100% | 13.0 s 3.0 charged | 68% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.930 | 100% | 13.0 s 3.0 charged | 66% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 2.723 | 100% | 13.0 s 1.0 charged | 63% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.682 | 100% | 10.5 s 2.0 charged | 63% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.508 | 100% | 15.0 s 3.0 charged | 60% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.425 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.368 | 100% | 16.0 s 2.0 charged | 58% HP left on average | |
| 9 | waterWaterfall waterSurfwaterLiquidation | 2.367 | 100% | 14.5 s 3.0 charged | 58% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.288 | 100% | 13.0 s 3.0 charged | 56% HP left on average | |
| 11 | waterWaterfall waterSurfwaterAqua Tail | 2.247 | 100% | 13.0 s 3.0 charged | 55% HP left on average | |
| 12 | darkBite groundEarthquakedarkCrunch | 2.200 | 100% | 16.0 s 3.0 charged | 55% HP left on average | |
| 13 | fireEmber fireHeat WavefireFlame Charge | 2.182 | 100% | 12.5 s 2.0 charged | 54% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.136 | 100% | 16.0 s 4.0 charged | 53% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 2.136 | 100% | 14.0 s 1.0 charged | 53% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.118 | 100% | 13.5 s 2.0 charged | 53% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 2.060 | 100% | 11.0 s 0.0 charged | 51% HP left on average | |
| 18 | waterWaterfall waterAqua TaildarkCrunch | 2.045 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 19 | ghostHex fireBlast BurnfireFlamethrower | 2.010 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 20 | fireFire Spin fireFlamethrowersteelIron Head | 1.982 | 100% | 16.0 s 3.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.