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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.951
100%13.0 s
3.0 charged
75% HP left on average
2
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.781
100%12.0 s
3.0 charged
64% HP left on average
3
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
2.734
100%13.5 s
3.0 charged
63% HP left on average
4
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.723
100%13.0 s
3.0 charged
63% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.425
100%13.0 s
1.0 charged
59% HP left on average
6
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.388
100%11.0 s
3.0 charged
58% HP left on average
7
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.292
100%14.0 s
3.0 charged
56% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.288
100%13.0 s
3.0 charged
56% HP left on average
9
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.269
100%11.5 s
3.0 charged
56% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.241
100%11.0 s
3.0 charged
55% HP left on average
11
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.062
100%13.0 s
3.0 charged
51% HP left on average
12
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
2.014
100%14.0 s
3.0 charged
50% HP left on average
13
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.957
100%12.5 s
1.0 charged
49% HP left on average
14
Mimikyu
ghostHex
ghostShadow BallghostShadow Sneak
1.954
100%19.5 s
5.0 charged
49% HP left on average
15
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.924
100%11.5 s
3.0 charged
48% HP left on average
16
Lucario
fightingForce Palm
fightingAura SpherefireBlaze Kick
1.885
100%11.5 s
3.0 charged
47% HP left on average
17
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.880
100%11.5 s
1.0 charged
47% HP left on average
18
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.880
100%13.0 s
3.0 charged
47% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.876
100%13.5 s
3.0 charged
47% HP left on average
20
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
1.838
100%11.5 s
3.0 charged
46% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.