Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.094 | 100% | 16.0 s 3.0 charged | 80% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.951 | 100% | 13.0 s 3.0 charged | 75% HP left on average | |
| 3 | waterWater Gun waterHydro PumpwaterSurf | 3.585 | 100% | 17.0 s 3.0 charged | 72% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.540 | 100% | 11.5 s 3.0 charged | 72% HP left on average | |
| 5 | fairyFairy Wind groundEarth PowerfireMystical Fire | 3.400 | 100% | 18.0 s 4.0 charged | 71% HP left on average | |
| 6 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.377 | 100% | 14.5 s 3.0 charged | 70% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 3.327 | 100% | 15.0 s 3.0 charged | 70% HP left on average | |
| 8 | flyingPeck fightingAura SpherefireFlamethrower | 3.294 | 100% | 18.0 s 4.0 charged | 70% HP left on average | |
| 9 | fairyFairy Wind fireOverheatdarkBrutal Swing | 3.043 | 100% | 17.0 s 4.0 charged | 67% HP left on average | |
| 10 | groundMud Shot groundDrill RungroundScorching Sands | 2.781 | 100% | 12.0 s 3.0 charged | 64% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.745 | 100% | 16.0 s 3.0 charged | 64% HP left on average | |
| 12 | darkBite fightingClose CombatdarkCrunch | 2.734 | 100% | 13.5 s 3.0 charged | 63% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 2.723 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 14 | psychicConfusion ghostShadow BalliceTriple Axel | 2.636 | 100% | 16.0 s 3.0 charged | 62% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkFoul Play | 2.589 | 100% | 15.0 s 3.0 charged | 61% HP left on average | |
| 16 | fightingLow Kick darkDark PulsedarkFoul Play | 2.563 | 100% | 17.5 s 3.0 charged | 61% HP left on average | |
| 17 | fightingLow Kick groundHigh HorsepowerbugMegahorn | 2.545 | 100% | 16.0 s 3.0 charged | 61% HP left on average | |
| 18 | fairyFairy Wind fireOverheatdarkBrutal Swing | 2.545 | 100% | 17.0 s 4.0 charged | 61% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.531 | 100% | 16.0 s 3.0 charged | 60% HP left on average | |
| 20 | ghostAstonish grassGrass KnotflyingFly | 2.508 | 100% | 16.0 s 3.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.