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Passimian counters

#0766
fightingTier 3
Lobby CP
18,811
Attack
173
Defense
127
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,654 - 1,733.

Passimian weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Passimian is weak to flying1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists rock0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Passimian counters

One trainer with counters this good beats Passimian alone. Difficulty rating 0.64 with the best counter, 1:52 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7491:520.642.3210.0%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:490.624.0215.7%
3GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0932:060.722.0186.9%
4EspeonpsychicpsychicConfusionpsychicPsychic3,1701:580.673.3199.6%
5StaraptornormalflyingflyingGustflyingFly2,8251:550.664.3204.0%
6BraviarynormalflyingflyingAir SlashflyingFly3,0881:580.673.7198.6%
7Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8142:070.722.3184.8%
8AlakazampsychicpsychicConfusionpsychicPsychic3,0571:580.673.8198.5%
9HatterenepsychicfairypsychicConfusionpsychicPsychic2,8292:070.732.7184.1%
10TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3322:170.781.5170.7%
11MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7912:030.703.4190.6%
12GalladepsychicfightingpsychicConfusionpsychicPsychic3,0932:070.722.9185.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Passimian.

Estimator is how many trainers of this strength the fight needs. Power is the share of Passimian's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+darkBrutal Swinghardest1:580.673.8100%
2fightingRock Smash+darkBrutal Swing1:580.674.1100%
3fightingCounter+fightingSuperpower1:570.673.9100%
4fightingCounter+darkBrutal Swing1:570.674.1100%
5normalTake Down+fightingClose Combat1:570.673.5100%
6fightingCounter+fightingClose Combat1:560.663.7100%
7fightingRock Smash+fightingClose Combat1:560.663.7100%
8fightingRock Smash+fightingSuperpower1:560.663.7100%
9normalTake Down+fightingSuperpower1:560.663.4100%
10fightingRock Smash+fightingDrain Punch1:550.662.8100%
11fightingCounter+fightingBrick Break1:550.652.6100%
12fightingRock Smash+fightingBrick Break1:550.652.6100%
13fightingCounter+fightingDrain Punch1:550.652.6100%
14normalTake Down+fightingDrain Punch1:550.652.3100%
15normalTake Down+fightingBrick Break1:540.652.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Passimian throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
fightingRock SmashSTAB17+121.5s0.75s
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
fightingSuperpowerSTAB85-503.0s2.10s
darkBrutal Swing65-332.0s1.30s
fightingBrick BreakSTAB40-331.5s0.70s
fightingDrain PunchSTAB50-332.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6542,068
11/11/111,6702,088
12/12/121,6862,107
13/13/131,7012,127
14/14/141,7172,147
15/15/15hundo1,7332,166

Caught CP range 1,654 - 1,733, or 2,068 - 2,166 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Passimian is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
222
Game Master
Base Defense
160
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((222 + 15) x 0.73)173Game Master base Attack, tier CPM
Defensefloor((160 + 15) x 0.73)127Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 225 unused3,600tier HP pool
Lobby CPfloor((222 + 15) x sqrt(160 + 15) x sqrt(3,600) / 10) β€” no CPM term18,811Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Passimian's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.