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Lunala counters

#0792
Lobby CP
47,461
Attack
213
Defense
162
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,219 - 2,310.

Lunala weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Lunala is weak to ghost2.56xdark2.56x

  • Double weak (2)
  • Neutral (12)
  • Resists (3)
  • Double resists (1)

It resists fighting0.24xnormal0.39xpoison0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Lunala counters

Beating Lunala should take 2 trainers with Pokemon of this strength. Difficulty rating 1.45 with the best counter, 6:41 to win.

Trainers2duo
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,8346:411.455.875.8%
2KingambitdarksteeldarkSnarldarkFoul Play3,6147:021.535.072.1%
3HydreigondarkdragondarkBitedarkBrutal Swing3,6257:001.526.072.3%
4GholdengosteelghostghostHexghostShadow Ball3,5177:031.536.071.8%
5IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9967:161.586.069.8%
6DragapultdragonghostghostAstonishghostShadow Ball3,5327:211.606.069.0%
7AbsoldarkdarkSnarldarkBrutal Swing2,5267:231.616.068.6%
8HoundoomdarkfiredarkSnarldarkFoul Play2,6357:481.696.065.0%
9SalamencedragonflyingdarkBitedarkBrutal Swing3,7497:351.656.066.9%
10WeaviledarkicedarkSnarldarkFoul Play3,0057:481.696.065.0%
11BisharpdarksteeldarkSnarldarkDark Pulse2,8448:071.765.962.5%
12Alolan MukpoisondarkdarkSnarldarkBrutal Swing2,7578:121.786.061.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Lunala.

Estimator is how many trainers of this strength the fight needs. Power is the share of Lunala's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+fairyMoonblasthardest7:411.676.096%
2flyingAir Slash+fairyMoonblast7:361.656.096%
3psychicConfusion+fairyMoonblast7:361.656.0100%
4psychicConfusion+ghostShadow Ball7:101.566.0100%
5ghostShadow Claw+ghostShadow Ball7:081.556.0100%
6flyingAir Slash+ghostShadow Ball7:061.546.0100%
7ghostShadow Claw+psychicPsychic6:521.495.6100%
8flyingAir Slash+psychicPsychic6:501.495.6100%
9flyingAir Slash+psychicFuture Sight6:491.485.8100%
10ghostShadow Claw+psychicFuture Sight6:481.485.7100%
11psychicConfusion+psychicPsychic6:481.485.5100%
12psychicConfusion+psychicFuture Sight6:461.475.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Lunala throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
ghostShadow ClawSTAB6+40.5s0.05s
flyingAir Slash12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
psychicFuture SightSTAB115-1002.5s1.20s
ghostShadow BallSTAB100-503.0s2.40s
psychicPsychicSTAB95-503.0s1.50s
fairyMoonblast130-1004.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2192,774
11/11/112,2372,796
12/12/122,2552,819
13/13/132,2732,842
14/14/142,2912,864
15/15/15hundo2,3102,887

Caught CP range 2,219 - 2,310, or 2,774 - 2,887 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Lunala is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
255
Game Master
Base Defense
191
Game Master
Base Stamina
264
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((255 + 15) x 0.79)213Game Master base Attack, tier CPM
Defensefloor((191 + 15) x 0.79)162Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 264 unused15,000tier HP pool
Lobby CPfloor((255 + 15) x sqrt(191 + 15) x sqrt(15,000) / 10) β€” no CPM term47,461Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Lunala's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.