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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Accelgor

#0617
Attack
220
Defense
120
Stamina
190
Best fast:
Acid 11.00 DPS
Best charged:
Bug Buzz 2.28 DPE with STAB
Max CP:
2,793

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
accelgor
Game Master form:
ACCELGOR (no form template)
Family:
FAMILY_SHELMET

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#273 of 1,123 · top 24.3%
220
Defense#763 of 1,123 · top 67.9%
120
Stamina#279 of 1,123 · top 24.8%
190

Stat product 5,016,000 — #520 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,441
15/15/15, old level cap
Max CP (L50)
2,760
15/15/15, current level cap
Max CP (L51)
2,793
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,323 - 1,395
IV 10 to 15
Catch CP (L25)
1,654 - 1,744
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Accelgor220/120/190 · 2,441 CP
    200 candy
    • 180 candy once purified
    • no candy after a trade

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.8 m
Weight
25.3 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Accelgor is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
3
bosses it places on at all
Points
30
Pokebattler's published weighting

Its best showing is18againstZarude(Tier 5) with Infestation + Bug Buzz.

  • #18ZarudedarkgrassTier 5
    Estimator
    2.17
    Time to win
    10:00
    Points
    10
    Infestation + Bug Buzz
  • #18CelebipsychicgrassTier 5
    Estimator
    2.21
    Time to win
    10:09
    Points
    10
    Infestation + Bug Buzz
  • #19Hoopa (Unbound)psychicdarkTier 5
    Estimator
    2.25
    Time to win
    10:20
    Points
    10
    Infestation + Bug Buzz

"Details" opens Accelgor's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,688
Attack
140
Defense
80
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Accelgor →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3231,654
11/11/111,3371,672
12/12/121,3521,690
13/13/131,3661,708
14/14/141,3801,726
15/15/15hundo1,3951,744

Caught CP range 1,323 - 1,395, or 1,654 - 1,744 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Weak to

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.0 DPS

4 x Infestation per Bug Buzz · 7.5s cycle · 157 power with STAB

#220.0 DPS

4 x Water Shuriken per Bug Buzz · 7.5s cycle · 150 power with STAB

#319.9 DPS
poisonAcid

5 x Acid per Bug Buzz · 8.5s cycle · 169 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Acidpoison11+101.0s11.0010.00standard
InfestationSTABbug9+131.0s10.8013.00standard
Water Shurikenwater9+141.0s9.0014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Bug BuzzSTABbug95-503.5s32.572.28standard
Energy Ballgrass90-504.0s22.501.80elite / legacy
Signal BeamSTABbug75-503.0s30.001.80standard
Focus Blastfighting140-1003.5s40.001.40standard
Acid Spraypoison20-503.0s6.670.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.5DPT

Acid+Bug Buzz

8 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#210.5DPT

Acid+Focus Blast

10 fast throws · 20 turns · 10.0s to fire

#310.4DPT

Infestation+Bug Buzz

5 fast throws · 15 turns · 7.5s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Acidpoison6+82(1.0s)3.004.00
InfestationSTABbug6+123(1.5s)2.404.00
Water Shurikenwater6+143(1.5s)2.004.67

Charged moves

MoveTypePowerEnergyDPEEffect
Bug BuzzSTABbug100-602.00foe Def -1 @30%
Focus Blastfighting150-752.00none
Energy Ballgrass80-451.78foe Def -1 @10%
Signal BeamSTABbug75-551.64foe Atk -1 @20%foe Def -1 @20%
Acid Spraypoison20-450.44foe Def -2

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Accelgor (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Accelgorbug2201201903f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: ACCELGOR — 3 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.