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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Volbeat

#0313
Attack
143
Defense
166
Stamina
163
Best fast:
Struggle Bug 12.00 DPS with STAB
Best charged:
Bug Buzz 2.28 DPE with STAB
Max CP:
2,026

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
volbeat
Game Master form:
VOLBEAT (no form template)
Family:
FAMILY_VOLBEAT

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#729 of 1,123 · top 64.9%
143
Defense#415 of 1,123 · top 37%
166
Stamina#578 of 1,123 · top 51.5%
163

Stat product 3,869,294 — #631 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,771
15/15/15, old level cap
Max CP (L50)
2,002
15/15/15, current level cap
Max CP (L51)
2,026
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
952 - 1,012
IV 10 to 15
Catch CP (L25)
1,191 - 1,265
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.71 m
Weight
17.7 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Volbeat is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Volbeat does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
5,206
Attack
94
Defense
108
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Volbeat →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9521,191
11/11/119641,205
12/12/129761,220
13/13/139881,235
14/14/141,0001,250
15/15/15hundo1,0121,265

Caught CP range 952 - 1,012, or 1,191 - 1,265 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (12)
  • Resists (3)
Weak to

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.0 DPS

4 x Infestation per Bug Buzz · 7.5s cycle · 157 power with STAB

#219.6 DPS

4 x Struggle Bug per Bug Buzz · 9.5s cycle · 186 power with STAB

#319.3 DPS

10 x Tackle per Bug Buzz · 8.5s cycle · 164 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Struggle BugSTABbug15+151.5s12.0010.00standard
InfestationSTABbug9+131.0s10.8013.00restored
Tacklenormal5+50.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Bug BuzzSTABbug95-503.5s32.572.28standard
LungeSTABbug55-333.0s22.002.00restored
Signal BeamSTABbug75-503.0s30.001.80standard
Thunderboltelectric80-502.5s32.001.60standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.4DPT

Infestation+Bug Buzz

5 fast throws · 15 turns · 7.5s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#29.0DPT

Tackle+Bug Buzz

20 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

#38.6DPT

Struggle Bug+Bug Buzz

8 fast throws · 24 turns · 12.0s to fire

Lowers the opponent's Defense by 1 stage (30% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Struggle BugSTABbug9+83(1.5s)3.602.67
Tacklenormal3+31(0.5s)3.003.00
InfestationSTABbug6+123(1.5s)2.404.00

Charged moves

MoveTypePowerEnergyDPEEffect
Bug BuzzSTABbug100-602.00foe Def -1 @30%
Thunderboltelectric90-551.64none
Signal BeamSTABbug75-551.64foe Atk -1 @20%foe Def -1 @20%
LungeSTABbug60-451.60foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Volbeat (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Volbeatbug1431661633f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

2 moves restored from Pokebattler's dataset

Pokebattler lists Infestation, Lunge for this form and this Game Master snapshot no longer carries them — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: VOLBEAT — 3 fast, 4 charged. Ours: 3 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.