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Shadow Shuckle counters

#0213
bugrockShadow Tier 3
Lobby CP
4,102
Attack
24
Defense
312
HP
4,000
Raid timer
3 min
180s

Caught CP range 156 - 231.

Shuckle weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shuckle is weak to rock1.6xsteel1.6xwater1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists normal0.625xpoison0.625xβ€” bringing one of those is throwing damage away.

Best Shuckle counters

Beating Shuckle should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.85 with the best counter, 8:21 to win.

Trainers3small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7918:212.850.046.8%
2LucariofightingsteelfightingForce PalmsteelMeteor Mash2,7038:302.900.346.0%
3ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2448:483.010.044.4%
4TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2508:402.960.245.1%
5KingambitdarksteelsteelMetal ClawsteelIron Head3,6149:003.070.043.5%
6EmpoleonwatersteelsteelMetal SoundwaterHydro Cannon2,9009:003.080.243.5%
7DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,0678:463.000.344.6%
8GigalithrocknormalLock-OnrockMeteor Beam3,2288:242.871.046.5%
9QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0188:563.050.443.8%
10AggronsteelrocksteelMetal SoundrockMeteor Beam3,0009:183.180.142.0%
11InteleonwaterwaterWater GunwaterHydro Cannon2,9648:272.881.146.3%
12KinglerwaterwaterBubblewaterCrabhammer2,8298:402.961.045.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shuckle.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shuckle's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+steelGyro Ballhardest8:442.990.389%
2bugStruggle Bug+steelGyro Ball8:442.980.293%
3rockRock Throw+rockRock Blast8:432.980.092%
4rockRock Throw+rockStone Edge8:432.980.092%
5bugStruggle Bug+rockStone Edge8:432.980.292%
6bugStruggle Bug+rockRock Blast8:432.980.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shuckle throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
bugStruggle BugSTAB15+151.5s1.20s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
rockRock BlastSTAB50-332.0s1.50s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor156196
7/7/7164206
8/8/8172216
9/9/9181226
10/10/10189236
11/11/11197246
12/12/12205257
13/13/13214267
14/14/14222278
15/15/15hundo231289

Caught CP range 156 - 231, or 196 - 289 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 156, not at the 189 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 33 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Shuckle is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
17
Game Master
Base Defense
396
Game Master
Base Stamina
85
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((17 + 15) x 0.76)24Game Master base Attack, tier CPM
Defensefloor((396 + 15) x 0.76)312Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 85 unused4,000tier HP pool
Lobby CPfloor((17 + 15) x sqrt(396 + 15) x sqrt(4,000) / 10) β€” no CPM term4,102Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shuckle's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.